Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证制作者的介绍仅有上面的一句话。 更多详情请阅读仓库 README。 仓库 README ↗
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查看完整 README ↗A 3D hide-and-seek game, made for phones and tablets.
A crowd of robots walks the streets of a neon city at night. The WANTED poster shows the robot you're looking for. Find it and tap it before the time runs out.
Play: https://tb-x.github.io/robot-spy/
It is one index.html plus the sound clips in assets/, with no build step. three.js 0.169 loads from jsDelivr. Serve the folder over HTTP, for example:
python -m http.server 5203
Then open http://localhost:5203. Opened straight from disk the game still works, but the browser won't load the clips: you hear the built-in synthesized sounds, and the spoken lines are silent.
During a search a little spy tune plays. It's made in the browser as the game runs, so it never repeats exactly, gets a bit faster in the last 10 seconds, and dips while the voice is talking. The sound button mutes it with everything else.
On iPhone or iPad, open the game in Safari, tap Share → Add to Home Screen, then open it once from the new icon while online. After that it starts full screen and works without internet. Changes I publish arrive on their own: the next online launch downloads them and the one after shows them.
(How: manifest.webmanifest gives the icon and full-screen mode; sw.js, a service worker, keeps a copy of every file the game uses, including three.js, the font and the sound clips.)
At the top of the sound and music sections in index.html:
CLIP_VOL and VOICE_VOL: how loud the sound effects and the spoken lines are (0 to 1).CLIP_TRIM: per-clip volume trims that even out the clips. Lower a number if a sound is too loud.MUSIC_VOL: how loud the music is; MUSIC_DUCK: how far it dips under the voice.MUSIC_BPM and MUSIC_HURRY: the tempo, and how much faster it gets in the last 10 seconds.ASSET_V: bump it after replacing any file in assets/, so phones don't keep the old one.Voices and sounds: elevenlabs.io. All clips were made on 2026-10-08 with an ElevenLabs free plan, so they may only be used non-commercially and must credit ElevenLabs. They are not covered by any licence on this game's code.
assets/say-*.mp3, 12 clips): voice "Roger", model Eleven Multilingual v2. A briefing per level, the wrong-tap and "so close" lines, two "found it" lines, the scan hint, the five-seconds warning and the time's-up line.assets/sfx-*.mp3, 5 clips): ElevenLabs Sound Effects. Error buzzer, success jingle, radar scan, power-down and power-up chime.The music, the button tap and the last-five-seconds tick are synthesized in the browser.