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一分钟完成验证plugin to view detailed structure stability information
翻译准备中
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查看完整 README ↗with the exception of this readme, everything in this repo is ai-generated.
this mod adds a detailed stability overlay to help plan structures or better understand how valheim's stability works.
with a building tool (hammer, hoe, cultivator) out, press F7 to enable the overlay.
label colors follow the spirit of valheim's stability colors, but spread the gradient over the entire range (valheim shows bright green once a piece is > 50% stable, but this mod shows slightly more detail).
immediately before placing or removing a piece, the mod takes a snapshot of every piece's stability. afterwards, labels are displayed under the stability value of each affected piece that indicate how the addition or removal changed that piece's stability. positive = stability improved, negative = stability got worse.
if you want to compare stability values across multiple changes, press F8 to take a manual stability snapshot. once you've done that, all snapshot labels will be anchored on your snapshot rather than the most recent change. you can press shift+F8 to clear the manual snapshot.
lines run from the piece back to its support(s) so that you can see how pieces are contributing to the overall structure health.
settings are configurable via editing the settings file directly (BepInEx/config/s992.StabilityView.cfg) or via a configuration manager.
these are the default settings:
[Changes]
## Take a snapshot automatically just before you place or remove a piece, so each change shows its effect.
# Setting type: Boolean
# Default value: true
AutoSnapshot = true
## Tint pieces whose support changed since the snapshot (green = up, red = down).
# Setting type: Boolean
# Default value: true
HighlightChanges = true
## Ignore changes smaller than this.
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 100
ChangeThreshold = 0.5
## Stop showing changes this many seconds after the snapshot. 0 = until the next snapshot.
# Setting type: Single
# Default value: 0
# Acceptable value range: From 0 to 600
ChangeDuration = 0
[Display]
## Only show the overlay while a building tool (hammer, hoe, ...) is equipped.
# Setting type: Boolean
# Default value: true
OnlyInBuildMode = true
## Show on-screen pieces within this many metres of the camera.
# Setting type: Single
# Default value: 30
# Acceptable value range: From 2 to 150
Radius = 30
## Show at most this many on-screen pieces (closest to the camera first).
# Setting type: Int32
# Default value: 200
# Acceptable value range: From 1 to 1000
MaxPieces = 200
## Show a status line with how many pieces are labelled and how many were left out.
# Setting type: Boolean
# Default value: true
ShowStatus = true
## Label font size.
# Setting type: Int32
# Default value: 13
# Acceptable value range: From 8 to 32
FontSize = 13
## Prefix labels with the piece's material (Wood, Stone, ...).
# Setting type: Boolean
# Default value: false
ShowMaterial = false
## Show support as current/max instead of just current.
# Setting type: Boolean
# Default value: true
ShowMaxSupport = true
## Show the support value below which the piece collapses.
# Setting type: Boolean
# Default value: false
ShowBreakThreshold = false
## Skip labels for pieces at their material's maximum (grounded pieces).
# Setting type: Boolean
# Default value: false
HideFullySupported = false
[Keys]
## Show or hide the stability overlay.
# Setting type: KeyboardShortcut
# Default value: F7
ToggleOverlay = F7
## Show or hide the lines to where each piece gets its support.
# Setting type: KeyboardShortcut
# Default value: F9
ToggleSourceLines = F9
## Record current support values; changes are then shown relative to them, and automatic snapshots pause until it's cleared.
# Setting type: KeyboardShortcut
# Default value: F8
TakeSnapshot = F8
## Forget the snapshot and stop showing changes (resumes automatic snapshots).
# Setting type: KeyboardShortcut
# Default value: F8 + LeftShift
ClearSnapshot = F8 + LeftShift
[Support sources]
## Draw a line from each piece to the piece(s) it gets its support from.
# Setting type: Boolean
# Default value: true
ShowSourceLines = true
## Draw source lines on top of everything instead of hiding them behind geometry.
# Setting type: Boolean
# Default value: true
LinesThroughWalls = true