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查看完整 README ↗Three mobile web betas built from their PRDs (P0 main lines), behind one entry page. On a desktop each app runs inside a drawn iPhone frame; on a real phone it runs full screen.
| Path | App | What it is |
|---|---|---|
/ | Home screen | Phone home screen with the three app icons + QR to open on a phone |
/pip/ | PIP | Gamified pixel pet: endless procedural species, egg hatching, feed/bath/fetch/tricks/dress-up, 3 mini-games, shop, quests, levels |
/ink/ | INK STUDY | Simulated AR tattoo try-on on a WebGL 3D arm/calf, 20 original flash designs, Tattoo Builder, 0–20 year aging timeline, consultation pack |
/table/ | TABLE | Game night on one phone: Crazy Eights, Blackjack, Ludo, Werewolf, Forehead — bots + pass-and-play |
No build step and no npm dependencies: static HTML/CSS/JS plus Vercel Node functions in api/.
Workflow: edit in VS Code → git push → Vercel redeploys automatically.
api/ai.js — narrow, validated model calls (pet reply, pet photo → whitelisted layers, tattoo consultation questions, game-fit explanations). Needs ANTHROPIC_API_KEY. Optional AI_MODEL (default claude-haiku-4-5).api/room.js — TABLE rooms. Server-authoritative engine (shared/games.js), per-player views, action ids, versions, deadlines, host hand-off. Needs Upstash Redis: UPSTASH_REDIS_REST_URL + UPSTASH_REDIS_REST_TOKEN (or the KV_REST_API_URL / KV_REST_API_TOKEN names Vercel's Upstash integration creates).api/feedback.js — TABLE problem reports (same Redis).api/health.js — tells the UI which of the above are configured.Without these env vars the apps still run and say so honestly: PIP marks fallback replies as “Simple response · not AI”, INK keeps the hand-written question path, TABLE offers shared-phone mode and rule-based ranking.
ANTHROPIC_API_KEY.node scripts/dev-server.js # http://localhost:3000, with an in-memory Redis stand-in
Camera, microphone and live AR need HTTPS on phones — test those on the Vercel URL.
api/room.js) are kept for later; the shipped app is fully playable on one device.