AI Decision System
Replayable, offline-verifiable records for AI-assisted go/no-go decisions: experiment promotions, typed model answers and human-approved actions.
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证正在加载完整 README。 以下为已保存的摘录。
rayTracer
my first crack at a rayTracer
Plain JavaScript modules: no build step, nothing to install to run it.
Run it
Browsers only load modules over http, so serve the folder and open the page:
The pieces
• ray-tracer.js — the entry: renderRayTracerInElement(id) draws the picture into the element with that id (this is what travish.com calls)
• lib/render.js — traces one ray per pixel into an RGBA array; needs no browser
• lib/scene.js — the camera, light, background and the four spheres
• lib/sphere.js, lib/vector.js, lib/color.js — the shapes and the math
Test
npm test查看完整 README ↗目前无法加载完整 README。请通过原文链接阅读。 以下为已保存的摘录。
rayTracer
my first crack at a rayTracer
Plain JavaScript modules: no build step, nothing to install to run it.
Run it
Browsers only load modules over http, so serve the folder and open the page:
The pieces
• ray-tracer.js — the entry: renderRayTracerInElement(id) draws the picture into the element with that id (this is what travish.com calls)
• lib/render.js — traces one ray per pixel into an RGBA array; needs no browser
• lib/scene.js — the camera, light, background and the four spheres
• lib/sphere.js, lib/vector.js, lib/color.js — the shapes and the math
Test
npm test查看完整 README ↗