Lexiverse
Lexiverse - AI contextual reading engine for English learners. Your next article is your next review.
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
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在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证Now hosted in my UNLV Museum - 1-4 player territory game built in vanilla JS — the seed of a three-generation chain: the original (Jan 2024), the milestown2 multiplayer remake (May 2024, a Historical Enhanced artifact that actually shipped), and the OWN3 rebuild (Reimagined). (UNLV Assignment, Jan 2024 – May 2024)
翻译准备中
取自仓库 README
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museum-ready/originalbranch is the host-compatible build of theoriginalbranch — audit the diff: hosting fixes only (dead URLs, Node LTS floor, pnpm), behavior byte-for-byte. Open in museum →
Play with up to four people at once!
It's complicated in some ways, simple in others. I came up with the idea of dynamic map generation from matrices and decided to implement it by looping through each item in a loop of each rows. See assets/data/maps.json, there's some player spawn information since dynamically picking fair spawns on maps with varying levels of complexity would be too convoluted.
Now deployed on GitHub.
Play now!