Codync
免费开源的 1:1 Grok Bot 与 Muse 替代方案。可在 iPhone、Mac 或 Linux 桌面上将 Claude 代码、Codex、Cursor 以及 40 多个编码代理作为持久机器人使用。支持群组聊天、线程、应用。
AI 翻译
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证制作者的介绍仅有上面的一句话。 更多详情请阅读仓库 README。 仓库 README ↗
正在加载完整 README。
查看完整 README ↗Smooth & beautiful Jetpack Compose component library inspired by iOS.
Velvet provides silky-smooth UI components with full customization support.
| Module | Maven Central | Description |
|---|---|---|
| 🧩 Modifier.Node Codegen | KSP processor that generates ModifierNodeElement + Modifier extension from a Modifier.Node |
dependencies {
implementation("io.github.sonms:wheelpicker:0.0.2")
implementation("io.github.sonms:ratingbar:0.0.2")
implementation("io.github.sonms:systembars:0.1.0")
}
iOS-style 3D wheel picker for Jetpack Compose.
Supports infinite scrolling, 3D graphic layers, and full style customization.
| Vertical | Horizontal |
|---|---|
val items = remember { (1..12).map { it.toString().padStart(2, '0') } }
val state = rememberWheelPickerState(initialIndex = 0)
VerticalWheelPicker(
items = items,
state = state,
visibleItemCount = 5,
infinite = true,
onItemSelected = { index, item -> },
) { item, isSelected ->
Text(
text = item,
fontSize = if (isSelected) 20.sp else 16.sp,
fontWeight = if (isSelected) FontWeight.Bold else FontWeight.Normal,
color = if (isSelected) Color.Black else Color.Gray,
)
}
@Composable
fun TimePickerSample() {
val amPmItems = remember { listOf("AM", "PM") }
val hourItems = remember { (1..12).map { it.toString().padStart(2, '0') } }
val minuteItems = remember { (0..59).map { it.toString().padStart(2, '0') } }
val amPmState = rememberWheelPickerState(initialIndex = 0)
val hourState = rememberWheelPickerState(initialIndex = 0)
val minuteState = rememberWheelPickerState(initialIndex = 0)
val itemHeight = 48.dp
Box(contentAlignment = Alignment.Center, modifier = Modifier.fillMaxSize()) {
// Custom selector spanning all three pickers
Box(
modifier = Modifier
.fillMaxWidth()
.padding(horizontal = 16.dp)
.height(itemHeight)
.background(
color = Color.Gray.copy(alpha = 0.15f),
shape = RoundedCornerShape(12.dp),
)
)
Row(
horizontalArrangement = Arrangement.Center,
verticalAlignment = Alignment.CenterVertically,
) {
VerticalWheelPicker(
items = amPmItems,
state = amPmState,
modifier = Modifier.width(80.dp),
itemHeight = itemHeight,
visibleItemCount = 5,
infinite = false,
style = WheelPickerDefaults.style(
selector = WheelPickerDefaults.selectorStyle(
background = Color.Transparent,
showDivider = false,
),
),
) { item, isSelected ->
Text(
text = item,
fontSize = if (isSelected) 20.sp else 16.sp,
color = if (isSelected) Color.Black else Color.Gray,
)
}
VerticalWheelPicker(
items = hourItems,
state = hourState,
modifier = Modifier.width(80.dp),
itemHeight = itemHeight,
visibleItemCount = 5,
infinite = true,
style = WheelPickerDefaults.style(
selector = WheelPickerDefaults.selectorStyle(
background = Color.Transparent,
showDivider = false,
),
),
) { item, isSelected ->
Text(
text = item,
fontSize = if (isSelected) 20.sp else 16.sp,
color = if (isSelected) Color.Black else Color.Gray,
)
}
VerticalWheelPicker(
items = minuteItems,
state = minuteState,
modifier = Modifier.width(80.dp),
itemHeight = itemHeight,
visibleItemCount = 5,
infinite = true,
style = WheelPickerDefaults.style(
selector = WheelPickerDefaults.selectorStyle(
background = Color.Transparent,
showDivider = false,
),
),
) { item, isSelected ->
Text(
text = item,
fontSize = if (isSelected) 20.sp else 16.sp,
color = if (isSelected) Color.Black else Color.Gray,
)
}
}
}
}
VerticalWheelPicker(
items = items,
style = WheelPickerDefaults.style(
selector = WheelPickerDefaults.selectorStyle(
background = Color.Gray.copy(alpha = 0.15f),
shape = RoundedCornerShape(12.dp),
showDivider = true,
dividerColor = Color.Gray,
dividerThickness = 1.dp,
),
fade = WheelPickerDefaults.fadeStyle(
fraction = 0.3f,
enabled = true,
),
transform = WheelPickerDefaults.transformStyle(
rotationEnabled = true,
maxRotationDegree = 30f,
scaleEnabled = true,
minScale = 0.85f,
alphaEnabled = true,
minAlpha = 0.7f,
),
),
) { item, isSelected -> }
1. Draw a custom Box externally
Box(
modifier = Modifier
.fillMaxWidth()
.padding(horizontal = 16.dp)
.height(itemHeight)
.background(
color = Color.Gray.copy(alpha = 0.15f),
shape = RoundedCornerShape(12.dp),
)
)
2. Use the built-in selector via WheelPickerDefaults.selectorStyle
VerticalWheelPicker(
style = WheelPickerDefaults.style(
selector = WheelPickerDefaults.selectorStyle(
background = Color.Gray.copy(alpha = 0.15f),
shape = RoundedCornerShape(12.dp),
showDivider = true,
dividerColor = Color.Gray,
dividerThickness = 1.dp,
),
),
) { item, isSelected -> }
val state = rememberWheelPickerState(initialIndex = 0)
val currentIndex = state.currentIndex
LaunchedEffect(Unit) {
state.scrollToIndex(3)
state.animateScrollToIndex(3)
}
VerticalWheelPicker| Parameter | Type | Default | Description |
|---|---|---|---|
items | List<T> | required | List of items to display |
modifier | Modifier | Modifier | Modifier |
state | WheelPickerState | rememberWheelPickerState() | State holder |
itemHeight | Dp | 48.dp | Height of each item |
visibleItemCount | Int | 5 | Number of visible items (odd recommended) |
infinite | Boolean | true | Enable infinite scrolling |
style | WheelPickerStyle | WheelPickerDefaults.style() | Style configuration |
onItemSelected | (Int, T) -> Unit | {} | Callback when item is settled |
itemContent | @Composable (T, Boolean) -> Unit | required | Item UI slot |
HorizontalWheelPickerSame as VerticalWheelPicker but with itemWidth instead of itemHeight.
WheelPickerState| Property / Function | Description |
|---|---|
currentIndex | Currently selected item index |
isScrollInProgress | Whether scrolling is in progress |
scrollToIndex(index) | Scroll to index without animation |
animateScrollToIndex(index) | Scroll to index with animation |
Highly customizable RatingBar for Jetpack Compose.
Features spring animation, haptic feedback, half-step support, and custom icon slot API.
| Default Star | Custom Style |
|---|---|
// Read-only
RatingBar(
rating = 3.5f,
)
// Interactive
var rating by remember { mutableStateOf(3.5f) }
RatingBar(
rating = rating,
onRatingChanged = { rating = it },
)
RatingBar(
rating = 3.5f,
onRatingChanged = { rating = it },
) { index, fraction ->
Icon(
imageVector = if (fraction > 0f) Icons.Filled.Favorite
else Icons.Outlined.FavoriteBorder,
tint = if (fraction > 0f) Color.Red else Color.Gray,
contentDescription = null,
)
}
RatingBar(
rating = 3.5f,
maxRating = 5,
stepSize = StepSize.HALF,
style = RatingBarDefaults.style(
filledColor = Color.Yellow,
emptyColor = Color.Gray,
itemSize = 32.dp,
itemSpacing = 4.dp,
// Spring animation (null to disable)
animationSpec = spring(
dampingRatio = Spring.DampingRatioMediumBouncy,
stiffness = Spring.StiffnessLow,
),
// Haptic feedback on/off
hapticFeedbackEnabled = true,
),
onRatingChanged = { rating = it },
)
RatingBar| Parameter | Type | Default | Description |
|---|---|---|---|
rating | Float | required | Current rating value (0f ~ maxRating) |
modifier | Modifier | Modifier | Modifier |
maxRating | Int | 5 | Maximum number of items |
stepSize | StepSize | StepSize.HALF | Step size (FULL or HALF) |
style | RatingBarStyle | RatingBarDefaults.style() | Style configuration |
onRatingChanged | ((Float) -> Unit)? | null | Callback when rating changes. null for read-only |
itemContent | @Composable (Int, Float) -> Unit | - | Custom icon slot (optional) |
StepSize| Value | Description |
|---|---|
StepSize.FULL | Select in increments of 1.0 |
StepSize.HALF | Select in increments of 0.5 |
Makes the status/navigation bar icons readable on whatever is drawn behind them, per screen.
enableEdgeToEdge() only makes the bars transparent; it does not adapt icon contrast to the content.
| Auto (scroll) | BarPaint: None → Sampled → Solid (status + navigation bar) |
|---|---|
// Activity: enableEdgeToEdge() before setContent
SystemBarsHost {
Box(Modifier.systemBars().fillMaxSize().background(color)) { // Auto by default; keep it before background()
// content
}
}
BarContent.Auto samples the pixels behind the bar (software-canvas swap, no PixelCopy); AutoWindow uses PixelCopy (API 26+, includes SurfaceView/video); Background(color), Light, Dark and Inherit are declarative.BarPaint (None by default, Sampled, Solid(color)) also paints the bar area to match the screen.Dialog windows are supported; 3-button navigation scrim is accounted for.Write the Modifier.Node — KSP generates the ModifierNodeElement and the Modifier extension
function for you. It removes the boilerplate wall that keeps people on composed { }.
Developer tooling for people who write
Modifier.Nodeby hand (library authors). Single maintainer, no SLA, no API compatibility guarantee. Design notes:ARCHITECTURE.md· vscomposed:COMPARISON.md
plugins {
id("com.google.devtools.ksp")
}
dependencies {
// Annotations are SOURCE retention, so compileOnly is enough — they never reach your APK.
compileOnly("io.github.sonms:modifier-node-annotations:0.0.1")
ksp("io.github.sonms:modifier-node-processor:0.0.1")
}
Both coordinates are required. ksp(...) only populates the processor classpath, so the
annotations have to be on your compile classpath separately — the same shape as Room or Moshi.
Write the node as usual and annotate it. Parameters must be var property parameters of the
primary constructor.
@ModifierNodeFactory(name = "debugTint")
internal class DebugTintNode(
@Invalidates(Draw) var color: Color,
) : Modifier.Node(), DrawModifierNode {
// Required whenever you use @Invalidates — see below.
override val shouldAutoInvalidate: Boolean get() = false
override fun ContentDrawScope.draw() {
drawContent()
drawRect(color)
}
}
Generated for you (DebugTintElement.kt):
public fun Modifier.debugTint(color: Color): Modifier = this.then(DebugTintElement(color))
internal class DebugTintElement(private val color: Color) : ModifierNodeElement<DebugTintNode>() {
override fun create() = DebugTintNode(color)
override fun update(node: DebugTintNode) {
if (node.color != color) { node.color = color; node.invalidateDraw() }
}
override fun InspectorInfo.inspectableProperties() { /* name + properties */ }
override fun equals(other: Any?): Boolean { /* per-field */ }
override fun hashCode(): Int { /* per-field */ }
}
Then call it like any other modifier:
Box(modifier = Modifier.debugTint(Color.Red.copy(alpha = 0.2f)))
| Annotation | Target | What it does |
|---|---|---|
@ModifierNodeFactory(name, visibility) | Node class | Triggers generation. name defaults to the class name minus Node. visibility applies to the extension function — the Element is always internal |
@Invalidates(vararg InvalidationScope) | var parameter | Which scopes to invalidate when this parameter changes. Defaults to every scope the node implements. None means no invalidation |
@SkipWhenFalse / @SkipWhenTrue | Boolean parameter | The generated function returns this when the condition fails — the node is never attached. Multiple markers are OR-joined |
@OnChange | var parameter | The generated update() calls the node's fun on<Name>Changed() when the value changes. Use it to re-subscribe a coroutine or restart an effect |
InvalidationScope is Measure, Placement, Draw, Semantics, ParentData or None.
The generated update() folds the hierarchy — Measure > Placement > Draw, only the highest one fires.
shouldAutoInvalidate = falseCompose auto-invalidates every capability of a node right after update(). Without this override,
per-parameter @Invalidates control is a no-op, so the processor requires the declaration:
override val shouldAutoInvalidate: Boolean get() = false
It is a supported, documented API — Compose's own graphicsLayer and paint modifiers use the same pattern.
DrawModifierNode and LayoutModifierNode only.equals relies on your parameter types having stable equals. Function-type parameters produce a warning; other unstable types are on you.Copyright 2026 sonms
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
https://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.