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个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证OpenAI cathedral game
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查看完整 README ↗A gothic action RPG and dungeon crawler that runs in the browser on iPhone, Android and desktop. Fight through five floors of a ruined cathedral, each ending in a boss, with tap-based inventory, three abilities and an isometric 3D view (Three.js WebGL, with a Canvas 2D fallback). It installs as an offline web app; no account, server or app store is needed.
The game is static HTML, CSS and JavaScript; local play needs no bundler. Serve the folder over HTTP (opening index.html directly won't work):
npm run dev
# then open http://127.0.0.1:3000/
npm run dev uses Python 3's built-in web server.
npm test
This runs the Node unit tests for floors, enemies, equipment, abilities, graphics and bosses. GitHub Actions runs it on every pull request and push to main. The browser suites (npm run test:browser and the other test:*-browser scripts) need Playwright and Chromium; see AGENTS.md for setup.
index.html: game loop, HUD, controls and rendering adapters.*.js / *.css in the root: game systems (floors, enemies, equipment, abilities, bosses, narrative) and their styles.vendor/: Three.js 0.180.0 (MIT), the only runtime library.images/, assets/: game artwork and asset requirements.service-worker.js, manifest.webmanifest, _headers: offline support and hosting rules. Bump CACHE_VERSION when runtime files change.tests/, *.test.cjs: browser and unit tests.docs/: screenshot galleries and historical implementation reports (docs/history/).The code is released under the MIT Licence. It does not cover the artwork in images/, which is all rights reserved and may not be reused without permission. Three.js in vendor/ is MIT-licensed by its authors.
npm run dev remains the local Python web server.npm run build to copy all root runtime HTML/JS/CSS, the PWA manifest, artwork, icons and vendored Three.js into dist/. The build fails when HTML, service-worker or manifest assets are missing. Vercel uses this output directory as configured in vercel.json.main.