Polestar
Polestar is a free, open-source leveling guide addon for WoW: Forever: an in-game arrow and leveling routes that make sense for every race 1 to 60, plus class quests.
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Isometric creature-catching game — roam the wild, track and catch animals. TypeScript + Three.js + Vite. Part of OleyArcade.
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查看完整 README ↗Real-time roaming isometric creature-catching game — wander the wild, track animals, and catch them. Built with TypeScript + Three.js + Vite. Part of OleyArcade.
It's a static, client-side game: no backend, no accounts, no network calls.
Your progress — a persistent Field Journal (the creature dex) — lives in your
browser's localStorage.
Status: Phase 0 scaffold. This is movement + the isometric follow-camera + the persistence shape + a placeholder render. The creature-catching gameplay (species, roaming animal AI, catch mechanic, tools/bait) lands in later phased PRs. See
CLAUDE.mdfor the architecture and the hard rules.
nvm use # Node 24.x (pinned in .nvmrc / package.json engines)
npm install
npm run dev # local dev server
npm run build # type-check + production build
npm run test # Vitest on the pure game layer
WASD / arrow keys to roam.A strict split keeps the simulation testable in Node:
src/game/ — pure TypeScript, zero three.js imports, unit-tested.src/input/ — the DOM/touch adapter (keyboard + joystick at parity).src/rendering/ — the three.js layer; reads game state, never mutates it.src/state/ — the localStorage Field Journal.src/utils/ — all tuning constants + pure math helpers.The loop runs a fixed-timestep simulation with render interpolation, viewed
through an orthographic isometric camera. Full rules in
CLAUDE.md.