Survival LLM
A free AI assistant and survival library (1.5 million offline articles) that runs on your own computer, with no internet. Shows the source of every answer. Mac and Windows.
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一分鐘完成驗證A glass reading stone you can slide across a web page. The words swell under it and it ripples when you tap it. One HTML file, raw WebGL2.
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取自儲存庫 README
正在載入完整 README。
檢視完整 README ↗A product page for a glass reading stone, where the stone is real. Slide it across the page and the words swell under it. Tap it and rings run across the glass like water.
Play with it live · The prompt · Source · 20 second clip
Built with Claude Code and Claude Opus 5.5 over three rounds of feedback, starting from my earlier Atmosphere glass study. The prompt to build your own is in PROMPT.md.
Best on a laptop, with the sound on.
One HTML file, raw WebGL2 and the Web Audio API. No images, no 3D models, no audio files and no libraries.
1. The glass is traced, not baked. Every pixel under the stone follows its camera ray into a real hemisphere: Fresnel reflection off the dome, refraction in, then up to five events inside. Rays that hit the flat base too steeply bounce back up, because there's a thin layer of air between glass and paper. That total internal reflection is what draws the dark ring round the edge, the same as a real paperweight. It runs once per colour channel with slightly different refractive indices (1.548, 1.553, 1.563), which gives the colour fringes on the letters near the rim.
2. The light on the page is traced too. When the page loads, plain JavaScript fires a regular grid of rays from the sun, the window and the room through a unit dome and bins where they land on the paper. That gives the caustic and the soft shadow, with open paper normalised to exactly 1, in about 84 ms. The four-pane window you see reflected in the glass also falls across the page with soft crossbar shadows, and the stone's caustic is only sharp where the sun reaches it. Every so often a cloud passes and the whole light softens.
3. The page is printed. The real text stays in the DOM, transparent, so it can still be selected and read by screen readers. Each word's position is measured with a Range and drawn into a canvas texture: red for ink, green for the button colour, blue for the softer ink. The shader reads that texture through the glass with proper filtering, so magnified words stay sharp. A blurred copy of the same texture works as a height map, which presses the ink into the paper like letterpress. Hovering a button presses it a little deeper.
4. Six glasses, six metals. Each colour is a metal in the melt: gold for ruby, iron and sulfur for amber, chromium for green, cobalt for blue, manganese for violet, and very little iron for clear. Each has its own paper stock, ink and button colour. The six small beads are traced with the same optics as the big stone, and the stone bumps into them instead of sliding over.
5. The motion. A click sends the stone along two critically damped springs in a row, so it leaves rest with no jolt and settles with no overshoot. A press adds a travelling ring to the glass surface (up to four at once) that tilts the surface by about 7 degrees. The render loop sleeps whenever nothing is moving.
6. The sound is synthesised. A soft knock of glass on paper, the crystal's partials and a quiet tonal bed, pitched by where you tap. Sliding adds a breath of filtered noise that follows the stone's speed.
python3 -m http.server 8000
Then open http://localhost:8000/. Opening index.html directly also works, since there are no modules to load.
index.html the whole page: layout, shaders, light tracer, sound
media/beryl.gif the preview in this README
media/beryl-demo.mp4 a 20 second clip at 1920 by 1080
media/preview.jpg the link preview image
PROMPT.md the prompt
Made by Samnang Aing. I share builds like this as I go on X and Threads.