BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
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A palette-first WebGPU retro engine for TypeScript, inspired by RetroBlit.
翻譯準備中
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正在載入完整 README。 以下為已儲存的摘錄。
BLIT386 is a palette-first retro game engine for the web, and this repository is the whole project - the engine, the
scaffolder that writes you a running game in one command, a few dozen commented demos, and the site that documents them.
Palette-first means you draw with numbered colors rather than RGBA pixels, so changing what color 3 means recolors
everything drawn in it at once: a few bytes of palette upload, and water flows or the sky goes dark without a single
pixel being redrawn. TypeScript throughout, WebGPU where the browser has it, an automatic Canvas 2D fallback where it
does not.檢視完整 README ↗目前無法載入完整 README。請透過原文連結閱讀。 以下為已儲存的摘錄。
BLIT386 is a palette-first retro game engine for the web, and this repository is the whole project - the engine, the
scaffolder that writes you a running game in one command, a few dozen commented demos, and the site that documents them.
Palette-first means you draw with numbered colors rather than RGBA pixels, so changing what color 3 means recolors
everything drawn in it at once: a few bytes of palette upload, and water flows or the sky goes dark without a single
pixel being redrawn. TypeScript throughout, WebGPU where the browser has it, an automatic Canvas 2D fallback where it
does not.檢視完整 README ↗