BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
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Siphon Part I (Of the Siphon Quadrilogy) A 3D world of rudimentary, but sharp graphically nature - featuring smooth, glossy shapes in a pastel candy-colored landscape.檢視完整 README ↗
A 3D world of rudimentary, but sharp graphically nature - featuring smooth, glossy shapes in a pastel candy-colored landscape.
The world features:
Inspired by low-poly nature scenes with a candy twist!
Building visuals? Start with grok.md (5-minute quick-start) and the Candy Material Cookbook — reusable glossy-material recipes, copy-paste TSL snippets, and an "adding a reactive plant" tutorial.
Roadmap: Part I scaffolds (Sky Islands, fauna, opt-in presence, awakened flora) are landing. The capstone epic (#1492) shipped Presence productization + Subterranean Sugar Caves as the Part II door — descend from Melody Lake after awakening flora. See docs/CAPSTONE_ROADMAP.md and docs/SUGAR_CAVES_SHIP.md.
Note: For detailed setup instructions including native module compilation with Emscripten, see SETUP_GUIDE.md
Install dependencies:
npm install
CI installs with pnpm install --frozen-lockfile (pnpm-lock.yaml is the source of truth for exact versions), but npm install is supported too and is built on every PR by the npm install build workflow. Don't put a version pin only in pnpm-workspace.yaml or the pnpm field of package.json, because npm ignores both.
Start the development server:
npm run dev
Open your browser to http://localhost:5173
npm run dev → click Enter (Play path)npm run dev:fast → auto-enters spawn chunk?boot=explore or BOOT_PATH=explore npm run test:worldWebGPU is required — ?renderer=webgl is ignored. See docs/webgl-fallback.md.
Graphics quality lives in Settings (save menu). It applies the next time you enter.
Build the project for production:
npm run build
The built files will be in the dist/ directory. You can preview the production build with:
npm run preview
SharedArrayBuffer / libopenmpt — check window.crossOriginIsolated if audio pthreads fail?explore=1 - Toggle persistent explore (saved in localStorage)?explore=hybrid - First-person with right-mouse orbit + WASD pan while orbitingthree/webgpu + three/tsl) on a single probed WebGPU deviceEnjoy wandering through this memorable 3D candy nature world!