A momentum-based browser auto-runner starring Poko the Clown on a unicycle.
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檢視完整 README ↗Poko the Clown on a unicycle — a momentum-based auto-runner. Poko is always rolling; you only steer (swipe) and jump (tap). Reverse into monsters to whack them with the unicycle wheel, or stomp them from above, across a lean platforming track.
Play it live at clowncity.russelldangerr.com.
v0.6.0 — three levels (The Big Top, The Catwalk, The Big Drop) with boost belts, curved launch ramps, turnaround puzzles, wall-jump climbs, and a big-top finale. Plays on phones held upright (on-screen controls) or sideways (swipe and tap), and on desktop.
Open index.html in a browser. No build step required.
| Action | Phone, upright | Phone, sideways | Keyboard |
|---|---|---|---|
| Steer / reverse | ◀ ▶ buttons | Swipe left / right | ← → or A / D |
| Jump | JUMP button | Tap | Space / ↑ / W |
| Spray confetti | Press the arrow you're heading | Swipe the way you're heading | Press the arrow you're heading |
| Pause (restart, levels, sound) | ❚❚ button | ❚❚ corner button | Esc / P |
Turning is the core move. Reversing is a snappy turnaround: Poko brakes, then is back to full speed the other way in about half a second, ready to jump. The braking lunge — the wheel kicking out in the old direction — is an attack, and pressing the way you're already heading sprays confetti that kills whatever it lands on (it costs speed). You can also stomp enemies from above. A pit fall, or touching an enemy from the side, is fatal.
js/tokens.js — see DESIGN-SYSTEM.mdVanilla JS, no build step. Singleton-object modules loaded via <script> tags in
index.html (order matters; tokens.js first, game.js last). Fixed-timestep
loop at 120 Hz. See CLAUDE.md for architecture notes.