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一分鐘完成驗證Motion capture for any creature from one AI video: two cameras in one frame, a DINOv2 joint reader, the rig fitted in both views, a GLB out.
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檢視完整 README ↗@patch_gg · dragon, giant spider, fire demon, wolf · about $3 for a usable move, all in.
anymove turns one AI video into an animation for any rigged creature, wings, tails and eight legs included. A video model films the creature from two cameras in one frame, front on the left and side on the right. A joint reader trained on that one creature finds every joint in both views. A joint sits at the same height in both, so the pair pins it in 3D, and the rig is fitted to those joints frame by frame and exported as a GLB.
The method is @CanItCode's; the MiniMax H3 LoRA step is @Graalitoo's idea. This repo is our working version of both, with the agent skills to run it.
Just want the creatures? Nine are ready in Patch's Assets, with 4 to 7 moves each: T-rex, knight, horse, centaur, woman, ogre, ape, mech and scorpion.
Good at: big single gestures on any body plan: roars, slams, rearing up, chest beats, stomps, taking off. Walks and runs work on two and four legs. You get a real animation on a real skeleton, in a file any engine plays.
Not good at:
| 1 · a 3d model.One picture becomes a textured mesh at real size. flux 3 picture, tripo h3.1 mesh · $0.40 | |
| 2 · a skeleton.Bones placed on grid views, skinned in Blender.42 bones: legs, wings, tail | |
| 3 · limb colours.Every limb its own colour, so left and right never swap.6 limbs, 6 colours | |
| 4 · two cameras.One camera at the front, one at the side, both views in one frame; a video model animates both at once from a prompt. minimax h3 max on fal · 5 s, $0.26 | |
| 5 · teach a reader.A vision model learns this one dragon from random poses whose joints are known; its average miss falls from 40 px to 6 px. dinov2 · 2,200 poses · 20 min on one gpu | |
| 6 · read every joint.The reader finds every joint in both views, in every frame.50 joints · 10 s a clip | |
| 7 · two views, 3d.Stand the two views up as walls at a right angle: each joint is where its two lines meet. The front gives side to side, the side gives nose to tail.x from the front, y from the side, z from both | |
| 8 · the rig follows.The rig bends its bones onto the points, ignores the strays, and exports for any engine.glb, 24 fps, no hand edits · under a minute a clip |
Then the best takes become one file, with seamless loops and root motion (docs/PACKS.md). docs/PIPELINE.md has the file-by-file version.
You need an NVIDIA GPU with CUDA (12 GB to train a reader, 24 GB is safer; reading and fitting need much less), Python
3.11, Blender 5.x on your PATH (or BLENDER=/path/to/blender), and a
fal key to make new clips.
git clone https://github.com/Patch-gg/anymove && cd anymove
python3.11 -m venv .venv
.venv/bin/pip install torch==2.11.0 --index-url https://download.pytorch.org/whl/cu128
.venv/bin/pip install -r requirements.txt
cp .env.example .env # then add your FAL_KEY; git ignores .env
On Windows, use Git Bash, and the same commands with the venv's other folder.
Every tools/*.sh finds the venv and handles Blender's paths and Python's line endings. Blender usually isn't on your
PATH, so point at it:
git clone https://github.com/Patch-gg/anymove && cd anymove
py -3.11 -m venv .venv
.venv/Scripts/pip install torch==2.11.0 --index-url https://download.pytorch.org/whl/cu128
.venv/Scripts/pip install -r requirements.txt
cp .env.example .env
export BLENDER="/c/Program Files/Blender Foundation/Blender 5.2/blender.exe"
Where a command below says .venv/bin/python, use .venv/Scripts/python.exe.
Fit the dragon's roar on the CPU, no Blender or downloads needed. The repo carries the joints its reader found in the clip; this fits the rig to them (about a minute and a half) and prints how well the two views agree:
mkdir -p runs/dragon/clips/roar
MOCAP_CREATURE=assets/dragon .venv/bin/python -m mocap.solve examples/dragon_roar/det.npz \
assets/dragon/rigged/rig_info.json runs/dragon/clips/roar/motion.json
The whole capture, from the AI clip to a GLB, with an example creature's mesh, trained reader and clip from the release (13 MB mesh, 355 MB reader, 4 MB clip):
tools/fetch_examples.sh dragon --readers --clips
tools/prep.sh dragon && tools/rig.sh dragon # real size, skeleton, skin, limb paint, reference frame
tools/capture.sh dragon runs/dragon/videos/roar/s1/h3max.mp4 roar
# runs/dragon/clips/roar/render/animation.glb, and showcase.mp4 to compare it with the clip
A new move for the same dragon (two clips, about $0.52 on fal; expect to need more, since a usable move took about 7 clips on average):
.venv/bin/python tools/make_prompt.py assets/dragon "the dragon whips its tail from side to side, then stands still." prompts/dragon/tailwhip.txt
tools/film.sh dragon tailwhip h3max 1,2
tools/capture.sh dragon runs/dragon/videos/tailwhip/s1/h3max.mp4 tailwhip
Copy the closest example in assets/ (wolf: four legs; dragon: four legs and wings; spider: eight legs; demon: two
legs, two arms, wings and a tail), put your mesh at assets/<name>/model.glb, and work through:
tools/prep.sh <name> # set "prep" in creature.json first: real size, facing -Y
# place joints in assets/<name>/rig.json on the grid views; check with: tools/rig.sh <name> preview
tools/rig.sh <name> # build, skin, paint, reference frame
tools/dataset.sh <name> # 2,200 random poses, about 25 min
tools/train.sh <name> # the joint reader, about 20 min
tools/film.sh <name> <move> # after tools/make_prompt.py writes prompts/<name>/<move>.txt
tools/capture.sh <name> runs/<name>/videos/<move>/s1/h3max.mp4 <move>_s1
.venv/bin/python tools/score_takes.py <name> # which takes pass the checks
tools/pack.sh <name> # after listing the keepers in picks/<name>.json: one GLB with every move
tools/make_mesh.py makes the picture and the mesh on fal, if you don't have a model. The skills below walk an agent (or
you) through each step, with the checks that tell a good capture from a bad one.
anymove is a Claude Code plugin and its own marketplace:
/plugin marketplace add Patch-gg/anymove
/plugin install anymove@anymove
| skill | for |
|---|---|
anymove | the method, setup, which step comes next, costs |
anymove-rig | mesh, facing and scale, placing joints in rig.json, building and painting the rig, framing |
anymove-film | writing the prompt, generating clips on fal, checking them before capture |
anymove-reader | rendering the dataset, training the reader, the exam in centimetres |
anymove-capture | reading, fitting, the quality gates, fixing bad fits, showcase renders |
anymove-pack | choosing takes, seamless loops, root motion, foot slide, the final GLB |
anymove-lora | training and testing the MiniMax H3 LoRA on fal |
They're plain Agent Skills (skills/<name>/SKILL.md), so other agents can load them from that
folder too.
| creature | skeleton | reader error, front / side (px) | how well the views agree (1 = same footfalls) |
|---|---|---|---|
| wolf, 1.6 m | 30 bones, 36 joints | 6.9 / 3.8 | trot 0.94 · exam: 0.94 cm mean 3D joint error |
| dragon, 3 m | 42 bones, 50 joints, wings | 6.2 / 5.5 | take off 1.00, roar 0.93, swipe 0.85, walk 0.81 |
| giant spider, 2.4 m span | 28 bones, 40 joints, 8 legs | 2.9 / 3.6 | rear up 0.99, bite 0.96, pounce 0.89 |
| fire demon, 3.6 m | 38 bones, 46 joints, wings, tail | 8.4 / 9.4 | wing beat 0.99, slam 0.84, roar 0.73 (feet planted) |
Reader error is the held-out mean on the 720-row frame; the demon stands 412 px tall, so its 8.4 px is about 2% of its height. Every clip in the table is MiniMax H3 Max. The exam renders a made-up motion with known joints in the same studio and reads it back.
Then one run made ten more creatures. What's in each pack, with the worst foot slide across its walk and run:
| creature | moves | worst slide | creature | moves | worst slide | |
|---|---|---|---|---|---|---|
| T-rex | 7 | 2.26 cm | ogre | 6 | 1.15 cm | |
| knight | 7 | 1.88 cm | ape | 5 | 1.40 cm | |
| centaur | 7 | 1.62 cm | horse | 5 | 1.64 cm | |
| mech | 7 | 2.12 cm | woman | 4 | 1.36 cm | |
| scorpion | 4 | no walk | eagle | 1 (left out) |
Their choices, and each clip's seed and prompt, are in picks/.
A clip's price isn't a move's price, because most moves take several tries. These are the real numbers from the run that made ten creatures, on fal and rented GPUs:
| a usable move, all in | about $3 |
| its clips alone | about $1.80, about 7 clips |
| a new creature with about 5 moves, all in | about $17 ($110 of AI services and about $55-65 of cloud GPU, across 10 creatures) |
| the same on your own card | about $11 of AI services |
| captured clips that pass the checks | 58% (193 of 335) |
What goes into that:
| a concept picture and a mesh, Tripo H3.1 with HD texture | about $0.50, more if the first mesh comes back wrong |
| a 5 s two-camera clip, MiniMax H3 Max | about $0.26 (H3: $0.30) |
| placing the skeleton | your or your agent's time; nobody has timed it |
| training renders and the joint reader | about 75 min on one RTX 4090, 10 min of training on a cloud H100 |
| reading a clip / fitting it | about 12 s / about 45 s (about 90 s for the dragon's roar on a CPU) |
| exporting the GLB and renders | about 3 min a clip |
| the optional H3 LoRA, 1,200 steps on fal | about $12, about 2 h |
Prices on fal as of October 2026. After a creature's first move, each new one only needs clips and capture.
What it isn't good at comes first. And:
tools/prep.sh, tools/rig.sh preview). UniRig could do it; its
install pulls prebuilt flash-attn wheels._L and _R bones share a local Z axis, so one sideways limit is wrong for
one side. Give upperarm_L and upperarm_R mirrored Z ranges in rig.json
(anymove-rig).apply_motion.py --springs) or tracked tips (the wolf's tracked fur read
7-28° swings from the video).Apache-2.0, see LICENSE. The Patch name, mark, wordmark and Patch Pixel belong to Patch and aren't covered
by it. Other companies' marks in this README belong to their owners and are shown only to credit their tools (icons
from lobe-icons, MIT, and Simple Icons, CC0).
MiniMax H3's open weights carry a community licence and hosted use on fal goes through fal's terms: check both before
shipping what you make with them. What you make doesn't automatically get the licence of anything here, including the
CC0 on Patch's nine creatures: its terms depend on the models you use and the keys you use them with. The wolf LoRA in the release (lora-wolf-twocam-h3.safetensors) is a LoRA on
MiniMax H3, so MiniMax H3's community licence applies to it, not Apache-2.0.