BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
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一分鐘完成驗證A deterministic, atmospheric Canvas maze game with Echoes, Wardens, Fog, touch controls, and seeded replay.
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取自儲存庫 README
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A kid-friendly learning adventure inside a deterministic browser maze — recover every Echo, outsmart Wardens with knowledge, then find the Gate.
Echo Maze is a browser maze game that turns learning questions into gameplay.
Players explore a seeded, deterministic Labyrinth, recover Echoes, and are
challenged by Wardens: answering a curriculum question correctly defeats the
Warden, answering wrong costs Vitality. Questions come from an LLM (Ollama
locally, Gemini in production) validated against reviewed curriculum cards,
with a bundled deterministic deck as the always-available fallback.檢視完整 README ↗A kid-friendly learning adventure inside a deterministic browser maze — recover every Echo, outsmart Wardens with knowledge, then find the Gate.
Echo Maze is a browser maze game that turns learning questions into gameplay. Players explore a seeded, deterministic Labyrinth, recover Echoes, and are challenged by Wardens: answering a curriculum question correctly defeats the Warden, answering wrong costs Vitality. Questions are reviewed curriculum cards served straight from the database, with a bundled deterministic deck as the always-available fallback.
The Vite front end renders the maze on a Canvas from pure, deterministic game
rules in src/game/. An Express server (local dev and api/ serverless
functions on Vercel) owns question generation, run admission, scores, and
payments, backed by Neon PostgreSQL — the browser never holds secrets or
authoritative state. Game-rule decisions are recorded in docs/adr/.
Vanilla JavaScript (ES modules, strict tsc checking) · Canvas · Vite · Express 5 · PostgreSQL (Neon) · Clerk · Stripe · Vitest · Playwright
Setup instructions: see docs/SETUP.md
The original project is preserved at tomnguyen103/Maze.