Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻譯準備中
尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
在專案資料夾中執行 /nomorevibe verify,即可驗證所有權並自行管理介紹。
一分鐘完成驗證製作者的介紹僅有上面的一句話。 更多詳情請閱讀儲存庫 README。 儲存庫 README ↗
正在載入完整 README。
檢視完整 README ↗A funny, chaotic real-time multiplayer social deduction game set in a multiverse.
See CLAUDE.md and the docs/ folder.
npm install
npm run dev
http://<mac-ip>:5173)?code=XXXX) is the invite link.data/game.json.node server/scripts/bots.mjs CODE 4
Fills room CODE with 4 bots (the killer hunts, innocents report, random votes).
End-to-end server tests (server running): npm run test:kill, npm run test:meeting.
Client on Vercel, game server on Render (Vercel can't keep one room on one in-memory server, see docs/DECISIONS.md).
render.yaml). Set ALLOWED_ORIGINS to your Vercel URL(s), e.g. https://emet.vercel.app,https://emet-*.vercel.app. Note the server URL (https://emet-server.onrender.com).client (client/vercel.json is already set). Env var VITE_SERVER_URL=wss://emet-server.onrender.com. Deploy.Bots against the deployed server: SERVER_URL=wss://emet-server.onrender.com node server/scripts/bots.mjs CODE 4.
Railway / Fly: use the Dockerfile (server only) instead of Render.
npm run build
PORT=8080 npm start
cloudflared tunnel --url http://localhost:8080
The https://….trycloudflare.com link printed by cloudflared is public: send it to the players. The Mac must stay on and awake; the link changes every time the tunnel restarts.