Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻譯準備中
尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
在專案資料夾中執行 /nomorevibe verify,即可驗證所有權並自行管理介紹。
一分鐘完成驗證正在載入完整 README。 以下為已儲存的摘錄。
A calm, endless, procedurally generated world to roam — built with three.js,
no build step, no backend, no fail state.
Live: https://stravis11.github.io/endless-game/ (desktop browser, keyboard and mouse)
Open the URL in a browser, click "Step outside", and wander.
• WASD walk · mouse look (pointer lock) · Shift stroll faster
• E greet the nearest creature · J field journal
• Everything you see is generated from one seed (src/worldData.js): the same
world every visit, but different in every direction, forever.檢視完整 README ↗A calm, endless, procedurally generated world to roam — built with three.js, no build step, no backend, no fail state.
Live: https://stravis11.github.io/endless-game/ (desktop browser, keyboard and mouse)
Or run it locally:
npm start # serves http://localhost:8087
Open the URL in a browser, click "Step outside", and wander.
src/worldData.js): the same
world every visit, but different in every direction, forever.| file | role |
|---|---|
src/main.js | renderer, chunk streamer, player controller, HUD, journal, debug API |
src/worldData.js | tuning tables: 10 biomes, 8 species, 18 surprises, 10 ambient events |
src/terrain.js | climate cells + bilinear biome blending, height field, vertex colours |
src/chunks.js | chunk builder: terrain mesh, water, instanced props, surprise landmarks |
src/props.js | shared geometries/materials, per-chunk instanced prop meshes |
src/entities.js | creatures: wander/curiosity behaviours, interactions, gifts, companions |
src/atmosphere.js | day/night sky shader, sun/hemisphere lights, ambient-event scheduler |
src/particles.js | fireflies, rain, snow, leaves, birds, aurora, shooting stars |
src/rng.js | deterministic hash/value-noise/fBm — same seed, same world |
vendor/three/ | pinned copy of three.js r186 so the static site runs without node_modules (npm run vendor refreshes it) |
node tests/verify.cjs (or npm test) boots the real game in headless
Chromium over the DevTools Protocol, walks it around, and asserts the
GOAL.md acceptance criteria. Latest full run: 11/11 checks passed —
evidence in verification/results.json, screenshot in verification/frame.png.
| id | criterion | result |
|---|---|---|
| G1 | Endless & seamless streaming | PASS — 231 chunks streamed across 4 directions, 0 failed/fallback, culled behind player |
| G2 | ≥ 8 distinct biomes in zones | PASS — 10 distinct biomes hit in a wide sample (meadow 177, sakuraHills 81, birchGrove 81, pineHighlands 75, lavenderFlats 69, amberDesert 69, mossyFen 48, frostVale 33, coralShore 30, starPlateau 12) |
| G3 | Surprise rarity curve | PASS — of 1204 surveyed chunks: 884 common / 271 uncommon / 49 rare (rare share 4.07 %, genuinely rare) |
| G4 | ≥ 6 species + interactions | PASS — all 8 species spawn-check positive; interaction yields reaction + dialogue + journal entry; gift path (a piece of amber…) and companion path (decides to tag along) both exercised |
| G5 | Calm & cozy | PASS — no damage/fail mechanic exists in the engine; 10 ambient event systems scheduled; day/night phase drifting (dawn at sample time) |
| G6 | Cool graphics, live WebGL | PASS — live context, 1388 meshes / 203 groups on screen (terrain, props, creatures, sky, water); frame captured and visually reviewed |
| G7 | Free roam controls | PASS — synthetic WASD input moved the player across the session; avg frame 49 ms headless (software GL) |
| G8 | Clean console | PASS — 0 page errors/warnings through the full session (browser-internal extension noise excluded, documented in the harness) |
chrome-extension://…/ERR_FILE_NOT_FOUND log lines seen in raw
console capture are 1Password's extension injecting into the throwaway
browser profile — not page output. The harness filters them and says so.