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一分鐘完成驗證Flare - An Open Source successor to Adobe Animate/Flash. Forked from OpenToonz.
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取自儲存庫 README
正在載入完整 README。 以下為已儲存的摘錄。
A free, open-source Animation suite based on OpenToonz and Next2Flash. Designed with continuity for Adobe Flash/Animate users
Very early alpha. Expect bugs and incomplete Flash/Animate import fidelity.
Back up your work and report problems on GitHub
or Discord.
Flare is a community fork of OpenToonz reworked to
feel like Adobe Animate. It gives the Flash/Animate community a modern,
cross-platform home that reads existing .fla, .xfl and .swf projects with no
subscription and no dead runtime.檢視完整 README ↗Free, open-source animation suite with continuity for Adobe Animate and Flash users.
Website · Discord · Download · Issues · 日本語 · 简体中文
Early alpha. Expect bugs and incomplete Flash/Animate import fidelity. Back up your work.
Flare, also referred to as FlareCraft, is a (Work In Progress) Animation Suite, designed to make the transition from software like Adobe Animate, Adobe/Macromedia Flash and Moho easier for Artists and Animators.
We are planning to do this by implementing support for all formats used by those tools (so users can use all the same project files as if nothing has changed), and redesigning the UI to have a more simplistic and familiar layout, which can also be further customised to match exactly how you want it.
It is currently being rewritten in Rust, and is based predominantly on OpenToonz and Tahoma, with many features being merged in from AnimationCraft and Next2Flash, which have been absorbed into Flare.
Well, for a few reasons.
First and foremost, due to the Announcement by Adobe earlier this year to discontinue Adobe Animate. While this was later u-turned on, in my opinion it shows how volatile the Animation Industry is and displays how much of a monopoly certain companies have on it. There was legitimate panic over it, and I think that people shouldn't have to be concerned for their careers just because one product isn't being sold anymore.
Secondly, it was for personal use, I used Flare in the first few months as a playground to experiment with making Animation easier for me to learn, so I could basically finetune it to what I liked best, and I decided to Open Source it, to which many people liked it, and with one Discord and the announcement of ArtCraft later, interest in contributing to Flare went up quite a bit!
I had been slowly just experimenting with Flare with minimal focus over the previous months, but now that I had finished with another side-project, I decided to put more time into fleshing out Flare.
.fla, .xfl, .swf, .swc, .flv/.f4v, .as, legacy binary .fla, AIR/ZXP/MXP packages. Fidelity is partial; vector shapes are not yet converted to levels (STATUS.md, FLASH_SUPPORT.md).Full format table, repository layout, tests and roadmap: docs/FEATURES.md.
Nightly builds: latest nightly release
| Platform | Asset |
|---|---|
| Windows 10/11 x64 | Flare-Windows-Portable-nightly.zip |
| Linux x86_64 (glibc 2.35+) | Flare-x86_64.AppImage |
| macOS 13+ | Flare.dmg |
| FreeBSD | Coming Soon |
| Android | Coming Soon |
| Web | Coming Soon |
cmake -S flare/sources -B build -G Ninja -DCMAKE_BUILD_TYPE=Release
cmake --build build -j2 # builds are memory-heavy; use -j1 below 4 GB RAM
Guides: Windows · macOS · Linux · BSD · local builds
The C++ code is being ported to Rust incrementally: 329 tracked .rs files vs 1107 remaining .c/.cpp files under flare/sources (counted on Rust-Rewrite).
Details: RUST_REWRITE.md · PORTING.md · [REWRITE_BACKLOG.md](docs/REWRITE_BACKLOG.md
Yes and No.
While it is true that Agents such as Claude have been used during Flare's development, and at times carrying the bulk of development, the project is built ontop of a human-written codebase and is overseen and, when we are able, worked on by people.
We actively try our best to put as much human output into the project as possible and are currently looking for more developers that can donate their time to the project.
See CONTRIBUTING.md. Discord · Website · Discussions · Issues
Modified BSD, see LICENSE.txt. Third-party components keep their own licenses.
Based on OpenToonz / Tahoma2D (BSD-3), see THIRD-PARTY-NOTICES.md and LICENSE.txt.