LabWired
Design circuits, run firmware, compare variants, and inspect the result in Playground. Open source. MCP for Claude or Codex. Free to try.
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一分鐘完成驗證Simulate a local AI box under your own crowd: pick the hardware, a model and the users, then find the redline before you buy
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正在載入完整 README。
檢視完整 README ↗Simulate a local AI box under your own crowd: pick the hardware, a model and the users, then find the redline before you buy
Headroom tells you whether a local AI box will serve your people before you pay for it. Pick a box (DGX Spark, Ryzen AI Halo, Mac Studio, Jetson Thor, an RTX workstation or your own specs), a model, a server and a crowd, such as 50 Kindle readers on Wi-Fi, six coding agents on a LAN or hikers on a LoRa mesh. It simulates every request from the first byte on the wire to the last e-ink refresh. The answer is a verdict (overloaded, tight, right-sized or overkill), the thing that runs out first, and the redline: how many users the setup holds.
Live: headroom.neorgon.com
make test pins every lesson the simulator teaches as a use case, in Node with no dependenciesES modules require an HTTP server (not file://):
make serve
Or manually:
python3 -m http.server 8894
The engine is plain ES modules with no DOM, so it also runs headless in Node:
node --input-type=module -e "import('./js/engine/sim.js').then(m => console.log(m.runScenario({box:{id:'dgx-spark',count:1},model:{id:'gpt-oss-120b',quant:'mxfp4',kv:'f16'},runtime:{id:'vllm'},groups:[{persona:'reader',count:50,client:'kindle',link:'wifi',distanceKm:0.015}]}).verdict))"
The optional 3D view uses vendored Three.js and illustrative procedural models, not exact manufacturer geometry. It shows up to 72 representative devices for large crowds while the engine and live totals still include every user. The Activity view shows every user individually.
Run make test for engine regressions. With the dev server running and
Playwright available in your developer environment, node tests/ui.mjs checks
the setup workflow, 3D controls and fallback, large crowds, and responsive layout.
node scripts/render-device-art.mjs regenerates the committed device thumbnails.
The deployed site still needs no build step or package install.
For headless setup calculations, run node scripts/calculate-setups.mjs --help.
It can export every example, sweep user counts and find redlines as JSON using
the existing simulator. No actual AI models or external APIs are called.
The research handoff scopes a separate pass for verified product specifications, real benchmarks, installation guides and a possible main-model/local-worker tutorial. Custom enclosure starter figures are explicitly named baselines, not measured profiles for the pictured machine. Changing enclosure appearance does not change simulated performance.
headroom-site/
├── index.html # App shell: sandbox, local setups, missions, compare, method
├── css/
│ ├── style.css # Fleet template plus the app layout and chart tokens
│ ├── workspace.css # Simulation workspace, device previews, responsive layout
│ ├── setups.css # Local setup examples and custom enclosure gallery
│ └── viz.css # Viz Kit (vendored)
├── js/
│ ├── app.js # Entry point
│ ├── state.js # Scenario, persistence, shareable links
│ ├── runner.js # Live animation loop and Web Worker jobs
│ ├── render.js # Top-level rendering per tab
│ ├── events.js # Every listener, delegated
│ ├── utils.js # Formatting helpers
│ ├── viz.js # Viz Kit (vendored)
│ ├── engine/ # Pure simulation, no DOM
│ │ ├── perf.js # Roofline model: memory fit, step time, MoE routing
│ │ ├── server.js # Continuous batching, slots vs paged KV, prefix cache
│ │ ├── network.js # Links as airtime queues, protocols, distance
│ │ ├── sim.js # Discrete-event simulation of the crowd
│ │ ├── report.js # Verdict, bottleneck, advice, economics
│ │ ├── batch.js # Redline search and box comparison
│ │ ├── worker.js # Runs batch jobs off the main thread
│ │ ├── heap.js # Event queue
│ │ └── rng.js # Seeded randomness
│ ├── data/ # Hardware, models, runtimes, crowd, missions, calibration
│ ├── vendor/three/ # Optional Three.js renderer and MIT license
│ └── ui/ # Loadout, 3D models/scene, activity canvas, results, charts
├── assets/devices/ # Committed thumbnails of the procedural device models
├── scripts/ # Developer utility for regenerating device artwork
├── DESIGN.md # Workspace design conventions
├── docs/
│ ├── architecture.mmd # Diagram source
│ └── research.md # Sourced specs and benchmarks behind the catalog
├── robots.txt
├── sitemap.xml
├── CNAME
└── Makefile