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檢視完整 README ↗A journey from Saturn to the edge of a black hole: a collection of interactive 3D experiences that run in the browser, from a single main menu.
Repository: https://github.com/bhaktiutama/interstellia
Built with Claude Opus 5.5. The code, GLSL shaders, physics, test scripts and design documents were written together with Claude Code (Claude Opus 5.5), with the project owner directing, playtesting and reviewing every stage.
Walk the inside wall of a spinning city. An 8 km O'Neill cylinder orbiting Saturn. City, fields and river wrap all around you, and a 63.4 s spin presses everything to the wall at 1 g. "Down" is always away from the axis.
| Key number | Value |
|---|---|
| Cylinder length / radius | 8 km / 1,000 m |
| One turn (gives 1 g at the wall) | 63.4 s |
| City districts | 14 |
| Saturn eclipse per orbit | 2.78 h |
| Feature | What you do |
|---|---|
| Tram and traffic | Trams with full interiors circle the city, cars queue at red lights, people cross at zebras |
| Lift to the zero-g axis | Ride the lift 1 km up to the axis hub as gravity slowly fades away until you float freely |
| KS-07 shuttle | Walk through the terminal to the dock, fly outside the station, then berth it yourself |
| 150 km/h motorbike | A V-twin café racer; you feel heavier riding with the spin and lighter riding against it |
| Weather and Coriolis | Dynamic clouds and rain; rain slants 8 degrees and the fountain curves from Coriolis |
| Saturn eclipse | Every orbit Saturn hides the Sun for 2.78 h: the sunline fades, the limb glows |
Keys: WASD walk, E action, M map, C bike, 8 cockpit, F photo.
Fall past the line not even light comes back from. The GX-01 skims low over the accretion disk. Everything you see is computed by tracing bent light paths, not a painted backdrop.
| Key number | Value |
|---|---|
| Missions | 5 |
| Disk gas at the ISCO (relative to the craft) | 0.8 c |
| Critical capture / escape angle | 24.62 degrees |
| Relay station distance | 22 rs |
| Feature | What you do |
|---|---|
| Fall to the horizon | Fall straight in from the chase view or 3-screen cockpit on a limited delta-v budget |
| Skim the disk | Autopilot skims low to the ISCO, gas rushes by at 0.8 c, embers hit the glass |
| Signal relay | Fire flares to the 22 rs relay; a spacetime diagram shows why the craft clock freezes |
| Tesseract gate (fiction) | Freeze time, aim the entry angle at 24.62 degrees, then fly to the hypercube gate |
| Synthesized sound | Disk roar, creaking tidal strain, thrusters and relay beeps, all generated live in the browser |
| Photo mode | Hide the interface, tune screen effects, then save your gravitational lensing shot as a PNG |
Keys: V craft, O autopilot, E flare, M relay, F photo.
One hour here, seven years pass outside. What looks like mountains on the horizon is a wave. A shallow ocean with no land near Gargantua, at 1.3 g. Find wreck pieces by radar, then fly the KS-07 out before that wall of water arrives.
| Key number | Value |
|---|---|
| Surface gravity | 1.3 g |
| Wave height / speed | 1.2 km / 125 m/s |
| Time dilation | 1 hour = 7 years outside (61,362x) |
| Feature | What you do |
|---|---|
| Radar mission | Find 3 wreck pieces with radar pings and run the fastest route before the wave hits |
| Living ocean | FFT waves with foam and caustics, ripples at your feet, a backwash that drags at you |
| Fly the KS-07 | Climb into the 3-screen cockpit, lift off from the water and fly clear over the wave crest |
| Orbit and cinematics | Descend from orbit to the ocean surface, then leave again through reentry plasma |
| Astronaut body | See your own legs and gloves, a suit that gets wet, a visor with fog and water drops |
| Ocean sound | Wind, surf, your breath inside the helmet and the rumble of the giant wave drawing near |
Keys: WASD walk, M radar, E pick up / board, V camera, U sound.
Fly shuttle KS-07 from the dock to the rings of Saturn.
Common keys in every experience: Q graphics quality, P screen effects, U sound, V view, F photo mode, ` control panel, ? help.
experiences/<id>/index.html) holding its CSS, JavaScript and GLSL shaders. The main menu is index.html.<script> files with base64 data, so every page also runs straight from file://.shared/ gradually (for example shared/kestrel.js, the KS-07 shuttle and cockpit used by Copper Corn Station and Millar's World).localStorage (lazarus.lang) and the ?lang= parameter.index.html in a recent Chrome, Edge or Safari and pick an experience. An internet connection is needed for three.js.main, root folder).Q to change the graphics preset (the lowest preset is tuned for the M1).| Path | Contents |
|---|---|
index.html | Main menu with an infographic per experience |
experiences/<id>/ | One folder per experience: index.html, menu photo menu.webp, preview, data assets |
shared/ | Code shared between experiences |
docs/ | Concepts, stage plans and design notes (Indonesian) |
tools/ | Load checks, test scripts and asset preparation scripts (Python / Node) |
CLAUDE.md | Project context for Claude Code |
Indonesian (source) and English. Japanese and Mandarin are postponed.
experiences/cooper-station/assets/KREDIT.md.A fan project for learning physics and 3D graphics. Not affiliated with any film studio. It uses no film titles, logos, music, footage or vehicle designs.
MIT, see LICENSE.