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Shadow-theatre light puzzle in 3D: move puppets and lamps until the shadows match the scene. Browser game built by Claude Opus 5.5 · Karagöz gölge oyunu bulmacası: tasvir ve lambalarla perdedeki gölgeyi sahneye uydur. Claude Opus 5.5 yaptı.
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檢視完整 README ↗?auto bot plays all 24 scenes, reading the same match % a player sees and making one move
at a time; every target is rendered from a reference arrangement, so every scene can be solved.index.html with Three.js r170 from a CDN; every mesh, texture and sound is
generated in code.[!TIP] Goal: the gold dashed outline on the screen is the target picture. Move the puppets and lamps until the live match % in the top bar reaches 90 %. Earn up to 3 stars per scene, 72 in all.
Pick a piece or a lamp from the tray. Backstage, drag a puppet along its rail; pulling it towards or away from the screen changes its depth. Click a lamp to dim it or put it out, and drag it along its rail to move it. In the audience view, drag a shadow to slide its puppet; dragging up or down changes the depth.
| Action | Mouse / touch | Keyboard |
|---|---|---|
| Move the selected piece | drag the puppet (backstage) or its shadow (audience view) | Left / Right slide, Up further from the screen, Down nearer |
| Move / dim a lamp | drag it along its rail, click to dim or put out | Left / Right move, Up / Down brighten or dim |
| Rotate | wheel, two-finger twist, tray buttons | Q / E |
| Select a piece or lamp | tray | 1-9 (an off-stage piece is put up) |
| Take a piece off stage | tray button | Del / Backspace |
| Backstage / audience view | view button | V or Tab from the stage (Shift+Tab reaches the buttons) |
| Undo / reset | undo and reset buttons | Z / R |
| Hint (costs a star) | hint button | H |
| Pause | pause button | P / Esc |
| Music / effects / language | HUD buttons | M / X / L |
Settings are saved in localStorage under arena.karagoz.settings; progress (stars per scene and the scene in
progress) under arena.karagoz.save, the best star total under arena.karagoz.best. Turkish is the default language;
phones start on the Low tier.
| Flag | Effect |
|---|---|
?auto | a bot plays all 24 scenes to the end, reading the same match % a player sees and making one move at a time |
?debug | fps, draw calls, triangles, GPU name and JS errors on screen; window.karagozSim(seconds) and window.karagozDebug |
?sim=N | fast-forward N seconds of simulation before the first frame |
?low | shadows off, pixel ratio 1, smaller screen texture, half the dust particles |
?scene=N | jump straight to scene N (1-24) |
?view=aud | start in the audience view |
?lang=en / ?lang=tr | language |
?nosave | do not write to localStorage |
?noassets | accepted; the game ships no asset files, so it changes nothing |
The live state is on window.karagoz.
Serve the folder over HTTP (ES modules do not load from file://):
python -m http.server 8000
then open http://localhost:8000/.
Built by Claude Opus 5.5 with Claude Code from one prompt: prompts/karagoz.md. Everything is generated in code:
multiply,
scaled by the point-light projection s = D / (D - p) around the lamp and blurred by the flame penumbra
r · p / (D - p). The lamp layers are added together into the cloth texture of the 3D screen.Karagöz is part of the Claude Game Arena series, where each game is built by a Claude model from one prompt. The other games: Hisar · Çay Ocağı · Çini Ustası · Martı · Kervan · Dolmuş · Peri Golf · Mehter · Boğaz Vapuru · Simit Fırını · Lale Bahçesi
Round 5: Kapadokya Balonu · Ebru · Kırkpınar · Çarşı Kaçışı
Round 6: Topkapı Gecesi · Hamsi · Pamukkale · Mimar Sinan
Karagöz, gece bir Osmanlı kahvehanesinde geçen 3D gölge oyunu ışık bulmacası. Perdenin arkasında renkli deri tasvirleri kaydır ve döndür, kandilleri taşı ya da kıs; gölgeler altın hedef çizgisine %90 uyunca Karagöz ile Hacivat sahneyi oynar, seyirci güler ve alkışlar. 4 perdede 24 sahne var. Kurulum yok; masaüstünde ve telefonda tarayıcıda oynanır. Claude Opus 5.5 tarafından Claude Code ile tek bir prompt'tan yapıldı.
Oyna: https://furkiozknn.github.io/karagoz/
MIT, see LICENSE.