Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻譯準備中
尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
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一分鐘完成驗證正在載入完整 README。 以下為已儲存的摘錄。
Team balancer and stats for our nightly League of Legends customs. A desktop companion reads the League client,
the server balances teams and keeps ratings, Discord shows the result and splits voice. Nobody checks in, nobody
reports a score.檢視完整 README ↗Team balancer and stats for our nightly League of Legends customs. A desktop companion reads the League client, the server balances teams and keeps ratings, Discord shows the result and splits voice. Nobody checks in, nobody reports a score.
CLAUDE.md is the brief for implementing agents: repo map, rules, definition of done.docs/00-product.md what we are building and why.docs/01-architecture.md components, data model, rating and balancing.docs/02-milestones.md the work queue and its status.docs/03-lcu-reference.md every League client endpoint we touch, with verification status.docs/04-decisions.md append-only decision log.Start with M0 in the milestones doc. It needs a Windows PC with League installed.
Requires Node 22+ (developed on 25), pnpm 12, the Supabase CLI, and Docker for the local database.
pnpm install
pnpm -r typecheck
pnpm -r test
pnpm lint
pnpm --filter web dev # http://localhost:3000
The full command list, including the database ones, is in CLAUDE.md under Commands. Database setup is in
packages/db/README.md.
Layout: apps/web (Next.js App Router, the API), packages/core (pure balancer and rating),
packages/db (migrations, generated types, shared zod schemas), packages/lcu (League client bridge).
Packages are imported as @customs/core, @customs/db, @customs/lcu and ship TypeScript source, so
there is no build step before dev or test.