Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻譯準備中
尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
在專案資料夾中執行 /nomorevibe verify,即可驗證所有權並自行管理介紹。
一分鐘完成驗證Last Pulse — a portrait, mobile-first cartoon twin-stick survival battle royale (single-file HTML5 canvas game)
翻譯準備中
取自儲存庫 README
正在載入完整 README。
檢視完整 README ↗Pick a fighter, pick a gun, drop into a field of 15. Outlast the other players, the roaming zombies, and the closing safe zone — scavenge scrap and build your own cover while you're at it. Last one standing wins.
opens the game in your browser — no install, no sign-up · for a permanent URL see Play
…plus Milo, Chip, Yuki, Finn, Cypher, Shade, Nova, Onyx & Titan — unlocked as you level up.
The repo is already Pages-ready (index.html at root + .nojekyll). This gives a fast, permanent URL that never breaks:
main → Folder: / (root) → SaveThen play at https://deegan4.github.io/last-pulse/ — it rebuilds automatically on every push to main.
These use free third-party proxies for the public index.html. If one shows a blank page or error, give it a minute (they cache briefly after a push) or try the next:
For local development, clone the repository, run python3 scripts/build-game.py, then python3 -m http.server 8000. Open http://localhost:8000. HTML, scripts, styles and assets must stay together.
Edit src/; root index.html and assets/game/ are generated deployment artifacts.
| Area | Source |
|---|---|
| Enemy drawings and palettes | src/game/rendering/enemies.js |
| Enemy stats and creation | src/game/entities/enemies.js |
| Combat and perks | src/game/combat/ |
| Characters, weapons and release notes | src/game/data/ |
| Movement, touch and gamepad | src/game/input/ |
| Screens and selection | src/game/ui/ |
| Styling and markup | src/styles/game.css, src/index.html |
| iOS save/purchase bridge | src/game/native/bridges.js |
| Native Swift app | LastPulseIOS/LastPulse/ |
Run python3 scripts/build-game.py after source edits, then node scripts/validate.mjs.
Xcode's Build Shared Game phase packages the same sources and canonical assets/
directly into the app's GameContent/ directory on every build and archive. It needs
Python 3, not Node or npm. LastPulseIOS/GameContent/ is an ignored local preview output.
See architecture and build details.
WASD + mouse on desktop, plus gamepad support.normal, fast runner, and tanky brute in the mix, plus Horde horrors: acid-lobbing Spitters, bursting Bloaters, swarming Stalkers, and armored Juggernaut mini-bosses on milestone waves — all ramping in HP, speed, and damage each wave.| Action | Touch (mobile) | Keyboard / Mouse (desktop) |
|---|---|---|
| Move | Left stick | WASD / arrow keys |
| Aim & fire | Right stick (auto-fire) | Mouse aim · click or Space to fire |
| Reload | automatic | R |
| 🔨 Build (wall → spikes → turret) | 🔨 button — tap to cycle, fire to place | B to cycle · fire to place |
| ⚡ Lightning | ⚡ button | Q |
| 💣 Bomb | 💣 button | E |
| 🪝 Grapple | 🪝 button | F (again to release) |
Everything — markup, styles, and game logic — lives in a single index.html. No build system, no package manager, no dependencies.
# play / iterate: just open it
open index.html # or: python3 -m http.server 8000
# syntax-check both script blocks + version / asset gates (fast, no execution)
node scripts/validate.mjs
Want to drive it headlessly (launch, play a match, screenshot, smoke-test)? There's a ready-made skill at .claude/skills/run-brawl-arena/:
node .claude/skills/run-brawl-arena/driver.mjs --play --mode horde --shoot
See CLAUDE.md for architecture notes, memory.md for the running design log, and ROADMAP.md for the future plan.