Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻譯準備中
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A calm 3D browser game that teaches Dr. Rulin Xiu's teaching on how to manifest.
Chapter 1 is "Receive": one small grey valley, a breath rhythm, three springs,
one soft fog, one seed and a bridge. No enemies, no score, no timers.
Built with TypeScript, Vite and Babylon.js. Every shape, texture and sound is
generated in code; there are no model, image or audio files.
• CLAUDE.md — the content, stack, performance and art rules for every chapter
• REPORT.md — what was built, test results, measured sizes and frame rates
Any static host works. There is no server and no network call.檢視完整 README ↗A calm 3D browser game that teaches Dr. Rulin Xiu's teaching on how to manifest.
Chapter 1 is "Receive": one small grey valley, a breath rhythm, three springs, one soft fog, one seed and a bridge. No enemies, no score, no timers.
Built with TypeScript, Vite and Babylon.js. Every shape, texture and sound is generated in code; there are no model, image or audio files.
CLAUDE.md — the content, stack, performance and art rules for every chapterREPORT.md — what was built, test results, measured sizes and frame ratesnpm install
npm run dev # http://localhost:5173
npm run check # typecheck, lint, unit tests
npm run build # production build into dist/
npm run e2e # browser tests, writes screenshots/
Any static host works. There is no server and no network call.
vercel.json sets the build and the
cache headers; nothing else to configure.netlify.toml does the same.npm run build and upload dist/. Paths are
relative, so it works from a subfolder too.A real URL is the only way to check the performance budget: 60 fps on a
mid-range laptop and 30 fps on a mid-range Android phone. Open it with
?debug=1 and read the fps and tier lines in the panel. If the tier drops
on its own, the watchdog decided the device could not keep up at that tier.
| Keyboard | Touch | |
|---|---|---|
| Walk | WASD or arrows | Joystick, bottom left |
| Breathe in | Hold space | Breathe in button |
| Breathe out | Hold shift | Breathe out button |
| Turn the camera | Drag the mouse | Drag the screen |
| Push | E | Push button |
| Plant | Enter | Plant button |
| Pause | Esc | Pause button |
You can walk from the first second. Your stride is short until your first finished breath, then it opens up and stays open.
A light travels with you. She names what you have just met and, at a blockage, opens a teaching. She never talks over a breath and she never says the same thing twice. A teaching that waits for you is closed with its own button; everything else goes on its own.
Teaching films, when there are any, live in public/teachings and are fetched
at the blockage they belong to, never at the start. Every one of them has the
same words written underneath it, so a muted phone or a screen reader loses
the picture and nothing else.
| Parameter | What it does |
|---|---|
?debug=1 | Debug panel with calm, light, scene, fps, tier, learning checks and an export button |
?scene=N | Start at scene 1 to 6 with the right amount of light |
?autobreathe=1 | Breathe automatically with calm breaths, for the browser tests |
?nopaint=1 | Turn the painting filter off |
?quality=low|medium|high | Pin a quality tier instead of measuring one, and turn the watchdog off |
Code in this repository is the project's own. The three fonts in public/fonts
are under the SIL Open Font License; their licence files sit next to them.