BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
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一分鐘完成驗證Combat Power simulator for NA Lost Ark, from your lostark.bible character data
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取自儲存庫 README
正在載入完整 README。 以下為已儲存的摘錄。
Combat Power simulator for Lost Ark (NA / CE)
Load your character, change your gear, and see exactly what each change does to your Combat Power.檢視完整 README ↗Combat Power simulator for Lost Ark (NA / CE)
Load your character, change your gear, and see exactly what each change does to your Combat Power.
loa-sim.vercel.app · ramen shop Discord · character data from lostark.bible
To get your current gear, set it up in game, go to character select, then hit reload on the character. That's when a fresh snapshot reaches lostark.bible.
Is my data stored anywhere? No. Loaded characters, your roster and your edits stay in your browser. The app only reads what lostark.bible already shows publicly.
Why is my number slightly off after an edit?
Some parts of the CP formula aren't public. Rows marked ≈ are estimates. Bracer numbers are a KR preview.
Why no gold cost for cores and astrogems? Their gold efficiency can't be reliably calculated, so they're ranked by CP only.
Feedback or a bug? Join the ramen shop Discord.
loa-sim is a fan-made tool. It is not affiliated with or endorsed by Smilegate RPG or Amazon Games. Lost Ark game data and icons © Smilegate RPG. Character data comes from lostark.bible.
Made with ♥ by Soulshan@Inanna.
npm install
npm run dev
Then open http://localhost:5173.
npm test
src/lib/upgrade-planner/ holds the simulator and Next Upgrades, built to drop into lostark.bible. See
INTEGRATION.md.
simulate.ts is the simulator engine; Simulator.svelte and sim/ are its UI.cp.ts / tables.ts / honing-data.ts hold the CP formula and battle point tables.live-upgrades.ts, accessory-sets.ts, honing-cost.ts and UpgradePlanner.svelte are Next Upgrades.src/lib/demo/ and src/routes/ hold the SvelteKit app around it.src/lib/server/bible.ts loads live characters.scripts/bake-game-data.mjs regenerates the honing tables, icons and bracelet catalog from the game data.legacy/ has the first standalone prototype.Players load their own character on the home page, three ways:
Loading goes through this app's server (/api/character/<region>/<name>): browsers can't fetch bible's character
data themselves (no CORS), and bible's OAuth API has no gear yet. lostark.bible's developer has OK'd fetching it
server-side, one character per player action; the server caches each character for a few minutes and shares one
request between simultaneous loads. Set BIBLE_SERVER_FETCH=0 to turn it off (see .env.example); players then
paste instead. Either way the data is decoded and saved in the player's browser, so a return visit opens straight
into the simulator.
The Updates card's Report it opens a form that posts to /api/report; the server files it as a GitHub issue
with GITHUB_ISSUES_TOKEN (fine-grained, this repo only, Issues: read and write), labelled bug / enhancement
plus from-site, so players don't need a GitHub account. A hidden spam-trap field and a per-address limit (3 per
10 minutes) keep bots out. Without the token the form says reporting is off and links to GitHub instead.
The selected region is remembered in localStorage; an explicit region in a reload link takes precedence.
OAuth redirect URIs registered with lostark.bible: https://loa-sim.vercel.app (production client) and
http://localhost:5173/oauth-test (development client; /oauth-test also hosts a dev-only API inspector).