Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻譯準備中
尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
在專案資料夾中執行 /nomorevibe verify,即可驗證所有權並自行管理介紹。
一分鐘完成驗證製作者的介紹僅有上面的一句話。 更多詳情請閱讀儲存庫 README。 儲存庫 README ↗
正在載入完整 README。
檢視完整 README ↗A daily MapleStory boss guessing game. Play at https://ima.moe/maplewordle/
(the github.io address redirects there and carries saves along, see move.js)
Guess the boss using hints for World, Gender, Region, Phases, HP and Entry Level. Modes: Story (unlimited guesses), Normal, Hard and Extreme. A new boss every day at 00:00 UTC.
Boss data lives in data/bosses.json (sources: maplestorywiki.net, Namu Wiki, Bahamut TMS HP table).
Guess the Class (class.html, class.js; served at /maplewordle/class): guess the class from Faction, Job Branch, Main Stat,
Release Year (GMS) and Region, 5 guesses. The word bank is in tools/build_classes.py; run
python3 tools/build_classes.py data to rebuild data/classes.json and data/classes.md.
Puzzle #1 is FIRST_DAY in class.js.
Suggestions or feedback? Join the Discord!
The "Everyone's results" bars after a game come from a small Cloudflare Worker with a D1 database (worker/).
Each browser sends its result once per mode per day. Until STATS_URL in script.js is set, the bars stay hidden.
maplewordle, open its Console, and run worker/schema.sql.maplewordle-stats → Deploy → Edit code, paste worker/stats.js, Deploy.DB, database maplewordle. Deploy again.https://maplewordle-stats.<you>.workers.dev/) into STATS_URL in script.js.Add it to the list in tools/build_bosses.py with since="YYYY-MM-DD" (the first day it can be an answer), e.g.
b("New Boss", GR, "Female", "KMS only", ALLP, {"Hard": (300, 2, [10*Q, 12*Q])}, since="2027-01-20"),
then run python3 tools/build_bosses.py data. Past days stay the same, and the new boss joins the bosses still
left in the current cycle (it doesn't wait for the next one).
animation.html / animation.js: guess the class from its skill clips. Unlimited guesses; each wrong guess unlocks
the next hint (clip 2 if the class has one, then one category each in a random order per day, then the first letter). A class
can be the answer once it has clip 1. Add a clip (needs ffmpeg; makes a small WebM, an MP4 for older iPhones and a
poster image under videos/anim/, and records it in data/animation.json):
python3 tools/add_clip.py "Hero" raw-video.mp4 --start 2.5 --end 7 --credit Name --credit-image still.png --day
python3 tools/add_clip.py "Hero" second-clip.mp4 --puzzle 3 # clip 2 for puzzle 3
Classes added after launch: add --since YYYY-MM-DD so past days keep their answers. Puzzle #1 is FIRST_DAY in
animation.js.
Each game is its own page (like index.html and class.html). Put the same #games button row on every page:
the current game gets class="on", the others link to their page (onclick="location.href='class'"), and ones that
aren't ready are disabled with <small>Coming soon</small>. When a game goes live, replace its disabled button
with a link on every page. The hover highlight comes from style.css automatically.
Stats: the Worker (worker/stats.js) already accepts sound (6 guesses), map (unlimited), and any other short lowercase
mode name with up to 999 guesses, so a new game's "Everyone's results" work without redeploying it. Only redeploy
if a game needs a different guess limit than that. Bonus rounds post {"bonus": true|false} for any mode; the reply's
bonus gives the right / wrong counts (BGM Clip shows them as the Bonus row).