CoOp:Anything
Search any game and see how much of it you can play with friends: every co-op mod, its stage, quality and community rating.
翻譯準備中
尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
在專案資料夾中執行 /nomorevibe verify,即可驗證所有權並自行管理介紹。
一分鐘完成驗證The current landing page for MC Linker that will include helpful links and information about MC Linker
翻譯準備中
取自儲存庫 README
正在載入完整 README。
檢視完整 README ↗The landing page for MC Linker: the Discord bot that links your Minecraft server with Discord.
The site looks like both apps at once: Minecraft on one side, Discord on the other, and the MC Linker logo links them. This branch draws the Minecraft side in Ore UI, the look of Bedrock Edition's menus: flat grey panels with dark outlines, green and white buttons that stand up on a darker edge and sink when pressed, a light header bar, tabs and toggle buttons. It has a playable chat demo, the setup in three steps with a server list, every feature as an item in an inventory, and the FAQ as a written book. See REDESIGN.md for the design and how it came about.
bun install
bun run dev # http://localhost:5173
bun run check # type-check (svelte-check)
bun run build # prerendered build for Cloudflare
Before you push, run bun run check and bun run build, and look at your change at phone width too (every page works down to 320px).
routes/+layout.ts), then hydrated for the interactive parts.sr-only, the theme tokens in app.css and prose (typography plugin) for the legal pages. Components have their own scoped <style>; the Ore UI faces and surfaces are global classes in app.css.src/
app.css Fonts, colour tokens, Ore UI faces and surfaces (.ore-face and its palettes, .ore-card, .ore-header,
.ore-field, .ore-divider, .ore-tag), text classes (.ore-text, .ore-title, .mc-text), .section-head
routes/
+layout.svelte Page head, block textures, header bar, footer
+page.svelte Home: the five sections, top to bottom
team/ Meet the team
md/ Terms and privacy (copied from the bot repo's TERMS.md / PRIVACY.md) and their layout
+error.svelte "You died!", the death screen (404 and other errors)
invite/ discord/ support/ guide/ plugin/ privacy/ terms/ tos/ Short links that redirect
lib/
data/ All content: links, site info, features, platforms, FAQ, team, navigation. Edit text here.
components/
sections/ Home page sections: Hero, Setup, Features, Faq, FinalCta
hero/ The chat demo: bridge.svelte.ts (pretend server and channel), DemoChannel, packet.ts (animation)
setup/ The three setup steps, each an Ore UI panel (StepCard)
nav/ OreNav: the header bar (site navigation)
Footer, BrandIcon, LinkPreview
ore/ Ore UI kit: OreButton, OreSegments (tabs, toggle buttons), OreDropdown, OreMenuRow,
OreRadioGroup, and sprites.ts (radio diamonds, chevrons, arrows)
mc/ What you see in the game world: McChat, McText, McWorld (title-screen panorama), McItemIcon, McBook
discord/ Discord UI kit: DcMessage, DcWindow, DcComposer, DcBackdrop, markdown, types
pixel/ Pixel art drawn in code: block textures, player heads, items, and the components that draw them
linkPreview.ts Discord link previews (component embeds) for each page
browser.ts Reduced motion, smooth scrolling, sleep, text-field check
scripts/
mojang-capitals.py Rebuilds static/fonts/mojang-studios.woff2 (see Fonts below)
static/ Fonts, logo, banner, the bot's emoji, team pictures, bot screenshots
Content is data. Text, links and lists live in lib/data and the components render them. To change a feature, a download link or a FAQ answer, edit the data file, not the component.
Three UI kits. lib/ore draws menus the way Bedrock's Ore UI does (buttons, tabs, toggle buttons, dropdowns, list rows, radio diamonds). lib/mc draws what's in the game world (chat with & colour codes, the title-screen panorama, item icons, the written book). lib/discord does the same for Discord. Messages render through discord-components; DcMessage maps our message data (discord/types.ts) onto its elements, and DcWindow and DcComposer (with slash-command suggestions) fill in what the library doesn't have. Components are named after their kit: Ore…, Mc… and Dc….
Ore UI in CSS. Every Ore UI control is its texture drawn in CSS, with one texture pixel = --t (2px). A button, tab or toggle button is an element with .ore-face and a palette class (.ore-green, .ore-white, .ore-dark, .ore-red, .ore-purple, .ore-blurple, .ore-clear): a dark outline, a light top-left edge, a shaded bottom-right one, and a darker edge along the bottom that makes it stand up. .sunk (or pressing it) pushes the face down into that edge; .marked adds the white line a chosen tab has. Panels are .ore-card (.light, .dark, .raised), the light title bar is .ore-header, text fields .ore-field. Small sprites (radio diamonds, chevrons, arrows) are in ore/sprites.ts. The colours are sampled from the textures of bedrock-core's ore-styled theme (MIT); keep new controls to those colours. Ore UI text is flat: no drop shadow (.ore-text). Text in the world (chat, splash texts) keeps the game's shadow (.mc-text).
Pixel art is code. Every sprite is a few rows of characters and a palette (pixel/sprites.ts, heads.ts, items.ts). PixelArt draws one as SVG; render.ts also turns sprites into data URIs. The layout puts the block textures on the page once as CSS variables (--tex-dirt, --tex-stone, --tex-grass-side, --tex-deepslate), so any component can tile one: background: var(--tex-dirt) 0 0 / 64px 64px.
The seam. Where a Minecraft half meets a Discord half, the Minecraft side ends in a pixel-stepped edge: mask: var(--seam-mask), with the Discord side reaching var(--seam-width) under it.
The chat demo. hero/bridge.svelte.ts is a pretend Minecraft server plus Discord channel. It plays a short conversation on load and answers what visitors type: chat goes across, /command time set night makes the world dark, /ban, /serverinfo, /help and more reply like the bot. Chat formats, embed titles and colours come from the bot's language file and the plugin's default config.yml; if those change, update bridge.svelte.ts and data/features.ts too. With reduced motion the conversation appears at once and nothing flies through the logo.
Navigation. The header bar (nav/OreNav.svelte) is the site menu, like the header of an Ore UI screen: a back arrow, the trail of where you are ("MC Linker › Setup"), the home page sections from data/navigation.ts as toggle buttons (keys 1 to 4, and it follows your scroll), and a "Links" dropdown for links that leave the page. Its bottom edge fills green as you scroll. On phones, sections and links share one "Menu" dropdown. When you add a section to +page.svelte, add it to homeSections too; a new page gets its trail in pageTrails.
Link previews. Each page sets its Open Graph tags and a Discord component embed through LinkPreview (lib/linkPreview.ts builds the embeds). Discord shows these when someone posts a link. Test a URL with Discord's Embed Debugger.
data/features.ts (it appears in the Features list, with its tab, icon, commands and preview).data/platforms.ts.data/team.ts, plus their picture in static/profiles/<username>.png.data/faq.ts.components/sections, then +page.svelte and data/navigation.ts.The same rules as the bot repo (its eslint.config.js): 4-space indentation, single quotes, semicolons, trailing commas in multi-line lists, Stroustrup braces (} then else { on the next line), no space after if, for, while, switch and catch, and members of an import sorted alphabetically. In Svelte, props are declared with let { … } = $props().
Fonts. Minecraft Seven (game text, standing in for Ore UI's Mojangles) and the Mojangs font (small labels) come from the bot repo's resources/fonts, subset to woff2 in static/fonts. The Mojangs font draws B, D, M, N, Q, T and Y as lowercase letters; scripts/mojang-capitals.py (fontTools, skia-pathops, brotli) redraws them as capitals in the same style. Ore UI draws titles and hero buttons in Minecraft Ten, which has no free licence, so they use Minecraft Seven drawn bold the way the game draws bold text (.ore-title); to switch, add the font to static/fonts and put it first in --font-title in app.css. Whitney, Discord's font, loads from the discord-components project's CDN (cdn.skyra.pw), as in the guide. Noto Sans, the game's "smooth font", is the body font, and Pixelify Sans fills in symbols the Minecraft font lacks (both via Fontsource).
Images. The logo and banner are MC Linker's. static/emoji holds the bot's custom emoji, static/hero and static/showcase real screenshots of bot output, and static/profiles the team's pictures. Brand icons are Simple Icons paths (CC0) in data/brands.ts, except Hangar's, which comes from its own site. The feature icons in static/mc/items are Minecraft's item textures (scripts/mc-item-icons.py). The Ore UI sprites in ore/sprites.ts come from bedrock-core's textures (MIT). Everything else (worlds, blocks, player heads) is original pixel art drawn in code.
Keep these paths. logo.png is the bot's chat webhook avatar, and the guide's link previews use pictures from hero/ and showcase/. Old links may point at the other files in static/ too.
Content sources. Embed texts and colours: the bot's language file. Chat formats: the plugin's config.yml. Terms and privacy: the bot repo's TERMS.md and PRIVACY.md. Feature details and versions: the bot, the plugin and the guide.