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一分鐘完成驗證Claude Code mods: curated, tested, and every mod ships with the prompt that built it.
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Level up Claude Code with tested mods for safer runs, smarter spending and more fun.
Claude Code mods with 3,200+ behaviour tests, terminal and desktop.
Needs Claude Code 2.1.287+. Terminal or the desktop app's Code tab. Some mods have settings: Claude Code says so at install (N userConfig options not yet set). That notice is expected: every option has a default, and /config changes them.檢視完整 README ↗Claude Code mods with 3,700+ behaviour tests, terminal and desktop.
/plugin marketplace add modmyclaude/claude-code-mods
/plugin install redline@modmyclaude
Needs Claude Code 2.1.287+. Terminal or the desktop app's Code tab. Every push is tested on Claude Code 2.1.293, and the newest release every day: the two badges above say how that went. Some mods have settings: Claude Code says so at install (N userConfig options not yet set). That notice is expected: every option has a default, and /config changes them.
Browse the mods · Website · Build your own · Safety · FAQ
Mods are Claude Code plugins written in TypeScript, new in Claude Code 2.1.287. A mod can draw inside Claude Code (a band above the prompt, a pane beside the chat, the status line), react to your prompts and Claude's tool calls, and add slash commands. You install one with a single command, and it runs in the terminal and in the desktop app's Code tab.
This repo is a small, curated collection of 25 of them.
Update first if you need to (claude update), then in a Claude Code session:
/plugin marketplace add modmyclaude/claude-code-mods
/plugin install <mod>@modmyclaude
Or in one line, which adds the marketplace on first use:
/plugin install <mod> --marketplace modmyclaude/claude-code-mods
A mod is active as soon as it installs, with no restart. Installs at user scope (the default) also load in the desktop app's Code tab. Claude Code can also draw mods in the VS Code extension's chat panel, with extension 2.1.299 or later, or 2.1.304 or later when the session does not fetch feature flags (where mods run). The mods here are tested on the terminal and the desktop app: check a mod's README before relying on it in VS Code.
| Mod | What it does | Can reach | |
|---|---|---|---|
Bouncerbouncer@modmyclaude | Checks each mod at the door and lists what it can reach, from Claude Code's own validator. Prompt | reads files runs commands | |
Cloakroomcloakroom@modmyclaude | Check your secrets at the door. Claude gets a ticket; the real value only comes back where you allow it. Prompt | reads files hooks tool calls hooks prompts | |
Last Looklast-look@modmyclaude | Holds destructive commands until you approve, and shows what they would destroy. Prompt | reads files runs commands hooks tool calls | |
Mulliganmulligan@modmyclaude | A do-over for risky shell commands: it saves your files first, and /mulligan puts them back. Prompt | writes files reads files runs commands hooks tool calls |
| Mod | What it does | Can reach | |
|---|---|---|---|
Redlineredline@modmyclaude | Context fill, session cost and pace on one line, with a warning before the red line. Prompt | display only | |
Thermostatthermostat@modmyclaude | Shows when your prompt cache goes cold, and stops the expensive send. Prompt | calls a model hooks prompts |
| Mod | What it does | Can reach | |
|---|---|---|---|
Ant Farmant-farm@modmyclaude | Mission control for your subagents: what each one is doing, its activity and its cost, live. Prompt | hooks tool calls | |
Footprintsfootprints@modmyclaude | A live file tree beside the chat that shows where Claude has been. Prompt | reads files runs commands hooks tool calls | |
Headwayheadway@modmyclaude | See how far along Claude is, and when it will land. Prompt | hooks tool calls | |
Switchboardswitchboard@modmyclaude | Every Claude Code session on your machine in one pane, and which one needs you. Prompt | writes files reads files runs commands hooks tool calls |
| Mod | What it does | Can reach | |
|---|---|---|---|
Chapterschapters@modmyclaude | A diff, told in ordered chapters with risk marks, and a pane that walks you through them. Prompt | reads files runs commands calls a model hooks tool calls | |
Play-by-Playplay-by-play@modmyclaude | Replays every change Claude made in a turn, shell edits included. Prompt | runs commands hooks tool calls |
| Mod | What it does | Can reach | |
|---|---|---|---|
Fine Printfine-print@modmyclaude | A second reader that flags what you would miss in a wall of text. Prompt | calls a model | |
Pop Quizpop-quiz@modmyclaude | Two short questions about Claude's latest code change, answers one press away. Off by default. Prompt | calls a model hooks tool calls hooks prompts |
| Mod | What it does | Can reach | |
|---|---|---|---|
Notednoted@modmyclaude | Turns your corrections into permanent rules, without duplicates. Prompt | writes files reads files calls a model hooks prompts |
| Mod | What it does | Can reach | |
|---|---|---|---|
Crossroadscrossroads@modmyclaude | Three ways forward after every turn, risky ones marked. About $0.0002 a turn. Prompt | calls a model hooks prompts | |
Portholeporthole@modmyclaude | A live preview of the app you are building, right beside the chat. Prompt | reads files runs commands hooks tool calls | |
Rain Checkrain-check@modmyclaude | Hit your usage limit? Your prompt waits and goes out when the limit resets. Prompt | hooks prompts | |
Umpireumpire@modmyclaude | Runs your tests after Claude edits code and makes the call. Off by default. Prompt | reads files runs commands hooks tool calls |
| Mod | What it does | Can reach | |
|---|---|---|---|
Pagerpager@modmyclaude | Plays a sound when Claude finishes, needs you or hits an error. Prompt | network plays sound |
| Mod | What it does | Can reach | |
|---|---|---|---|
Wardrobewardrobe@modmyclaude | Restyle Claude Code live, including colourblind-safe and high-contrast themes. Prompt | hooks tool calls |
| Mod | What it does | Can reach | |
|---|---|---|---|
Halftimehalftime@modmyclaude | Claude works, you play. The whistle blows the moment it needs you. Prompt | hooks tool calls | |
Hatchlinghatchling@modmyclaude | A collectible pixel pet that hatches, reacts and evolves while you code. Prompt | hooks tool calls | |
Swear jarswear-jar@modmyclaude | Counts the model's verbal tics, from "You're absolutely right" to the em dash. Prompt | display only |
| Mod | What it does | Can reach | |
|---|---|---|---|
Second Windsecond-wind@modmyclaude | A breath, an eye rest or a stretch while Claude works, sized to the wait. Prompt | hooks prompts |
Four sets that go together. Add the marketplace once, then paste one loop into your shell; each line installs one mod, and /plugin uninstall <mod> takes any back out.
claude plugin marketplace add modmyclaude/claude-code-mods
Safety net (a hold before destructive commands, secrets kept out of the chat, a second reader on long answers): last-look, cloakroom, fine-print
for m in last-look cloakroom fine-print; do claude plugin install "$m@modmyclaude"; done
Spend less (see the cost, the cache and the limits as they move): redline, thermostat, ant-farm
for m in redline thermostat ant-farm; do claude plugin install "$m@modmyclaude"; done
Stay in flow (progress, pings, notes, a live preview, your next move): headway, pager, noted, footprints, porthole, crossroads
for m in headway pager noted footprints porthole crossroads; do claude plugin install "$m@modmyclaude"; done
Play (games and a pet for the waits, a breather, new looks, replays): halftime, hatchling, second-wind, wardrobe, play-by-play
for m in halftime hatchling second-wind wardrobe play-by-play; do claude plugin install "$m@modmyclaude"; done
Every mod here started as a prompt in prompts/. Open one, change a line, and paste it into Claude Code to build your own version.
Mods are not sandboxed: a mod runs with your permissions and can see your prompts and tool calls. That is why this collection is small and checked:
claude plugin validate, so a mod that reads files, runs commands, calls a model or uses the network says so.Found a problem? See SECURITY.md.
Paste the Mod Matchmaker prompt into Claude Code and it picks for your setup. Or start with Redline (a context and cost gauge) and Headway (progress and an ETA): neither calls a model.
Only the ones with the calls a model badge, and each says how often in its README. Those calls run on your account and use a small model. Every other mod makes no model calls at all.
Mods with options show them in /config and when you enable the plugin. Each mod's README lists its settings and defaults. From a shell, claude plugin configure <mod>@modmyclaude shows which are set.
claude plugin marketplace update modmyclaude # fetch the latest catalogue
claude plugin update <mod>@modmyclaude # then /reload-plugins in a running session
claude plugin disable <mod>@modmyclaude # keep it installed but off
claude plugin uninstall <mod>@modmyclaude # remove it
The /plugin menu inside a session does the same.
Every mod is tested on the terminal and the desktop app's Code tab, and that is what each README describes. Claude Code also draws mods in the VS Code extension's chat panel, with extension 2.1.299 or later, or 2.1.304 or later when the session does not fetch feature flags; the official where mods run table lists every place. Platform support is not a promise from each mod: none of these mods has been tested in VS Code, and a mod can leave a surface out, as Wardrobe does with VS Code and the mobile app. Check the mod's README before relying on it there.
No. This is an independent community project. It uses only Claude Code's mods API, which is in early access and may change.
Mods by other people go through six checks and are listed in COMMUNITY.md once they pass, with what each one can reach and the commit we checked. A listed one carries the mark Community, checked by modmyclaude; the mods above are Built by modmyclaude. Made one? Open a Submit a community mod issue.
Ideas and new mods are welcome. Open a Mod idea issue first, then read CONTRIBUTING.md for the bar every mod meets. Please follow the Code of Conduct.
Not affiliated with or endorsed by Anthropic. Claude and Claude Code are trademarks of Anthropic, PBC. MIT License.