Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻譯準備中
尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
在專案資料夾中執行 /nomorevibe verify,即可驗證所有權並自行管理介紹。
一分鐘完成驗證正在載入完整 README。 以下為已儲存的摘錄。
A funny, replayable life simulator where you grow up Nigerian: school, hustle, love, family and legacy, from age 6 to old age. Mobile-first browser game (installable PWA). Starts in Lagos. You walk around a 3D neighbourhood (joystick, WASD or tap to walk), visit places (home, school, market, buka, pitch, bus stop, workplace, job centre), talk to people, and live your year there. A simple menu mode is available for older phones.檢視完整 README ↗A funny, replayable life simulator where you grow up Nigerian: school, hustle, love, family and legacy, from age 6 to old age. Mobile-first browser game (installable PWA). Starts in Lagos. You walk around a 3D neighbourhood (joystick, WASD or tap to walk), visit places (home, school, market, buka, pitch, bus stop, workplace, job centre), talk to people, and live your year there. A simple menu mode is available for older phones.
Status: Milestone 1 (playable life simulation) is implemented. See docs/PRD.md for the full product requirements and docs/STATUS.md for what is done against the M1 acceptance criteria.
npm install
npm run dev # http://localhost:5173
npm test # unit, property and bot-simulation tests
npm run sim -- 200 # balance simulator: 200 bot lives per strategy
npm run build # production build to dist/
Useful URL flags: ?unlimited=1 (disable the playtime meter for testing), ?debug=1 (exposes window.__nal.jump(age) for e2e).
End-to-end screenshots/flows use headless Chromium (CHROME=<headless_shell path> npm run e2e after npm run build && npx vite preview --port 4173).
| Path | What |
|---|---|
src/engine | Pure TypeScript simulation. No DOM/React/Three.js. Deterministic (seeded RNG), serialisable state. Public API in src/engine/api.ts. |
src/content | Data only: events, jobs, traits, quests, achievements, quiz bank, names. Add content here, not code. |
src/world | The walkable 3D district: layout and pathfinding (pure, tested), Three.js renderer, characters, guidance. |
src/minigames/go-slow-dash | Pure runner simulation (sim.ts) + Three.js renderer (renderer.ts). Lazy-loaded. |
src/ui | React screens, modals, avatar and scene art (SVG, procedural). |
src/platform | Saves, meta profile, playtime tokens, audio (synthesised placeholders), share card, feedback. |
docs/adr | Architecture decisions. |
Placeholders: music and art are procedural/synthesised. To replace them, add files to src/assets/manifest.ts (no code changes needed).
Add an ev({...}) entry in src/content/events/*.ts using the helpers in dsl.ts. Tests check ids, choices, string lengths and soft-locks. Mark culturally uncertain content for owner review and use the in-game 🚩 button during playtests.