Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
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Seven classic games. Zero installs. One neon-lit hub.
A static, no-build-step web arcade hosted on GitHub Pages — pick a game from the side rail, it loads instantly, and your high score follows you across every device. No downloads, no sign-ups, no loading spinners longer than a heartbeat. Just click and play.
Every high score — local and global — is saved automatically, so you're always chasing a real number, not j檢視完整 README ↗Seven classic games. Zero installs. One neon-lit hub.
A static, no-build-step web arcade hosted on GitHub Pages — pick a game from the side rail, it loads instantly, and your high score follows you across every device. No downloads, no sign-ups, no loading spinners longer than a heartbeat. Just click and play.
| Game | What it is | Modes | |
|---|---|---|---|
| 🐍 | Snake | The arcade classic, souped up — chase power-ups and outgrow your own tail, with a shield that saves you from a careless wall or self hit. How long can you get before you corner yourself? | Single player |
| 🧱 | Brick Breaker | Paddle, ball, and a wall that won't stay standing. Chain combos, catch falling power-ups, and clear every last brick before you run out of lives. One more life. One more wall. | Single player |
| ♟️ | Chess | The real game, no shortcuts — full rules engine, check and checkmate detection, and a computer opponent with an actual search behind its moves. Think you can outplay the machine? | PvP / vs Computer |
| ⭕ | Tic Tac Toe | Looks simple, plays ruthless — the CPU plays a perfect game, so your only shot at a win is a draw... or a human opponent who blinks first. Bet you can't beat perfect. | PvP / vs Computer |
| 🏹 | Archery | Aim, charge your shot, and let it fly. Wind picks up and targets shrink the deeper you go. Steady hands only. | Single player |
| 🎯 | Bottle Shooting | A reticle sweeps the range on its own — fire on the beat to smash bottles and stack your combo multiplier. Timing is everything. | Single player |
| 🧩 | Tetris | The one that needs no introduction — 7-bag piece randomizer, hold, ghost piece, wall kicks, and gravity that only gets meaner. Just one more line, right? | Single player |
Every high score — local and global — is saved automatically, so you're always chasing a real number, not just your own.
Just visit the live site and click a card on the right to switch games — no setup required.
To run it locally instead: clone the repo and open index.html via any local server (e.g. python -m http.server). Each game also works completely standalone by opening its own folder's index.html directly.
Every game is a fully self-contained folder (own index.html/css/js), embedded into the hub shell (index.html + shared/hub.js/hub.css) via an <iframe> that swaps src when you click a card — this keeps each game's code completely independent (no shared global variables to collide across 7 different games). Common sidebar/button styling lives in shared/theme.css, parameterized by a --accent CSS variable per game; Snake and Brick Breaker keep their original, already-tuned stylesheets. shared/sfx.js is a small synthesized sound-effect engine (no audio files to fetch) and shared/chrome.js/chrome.css provide the shared loading screen, start screen, and game-over/congratulations card used by every game.
High scores are saved locally per browser, and also synced to a shared leaderboard so top scores carry across devices — the moment you land a new top-5 score, you're asked for a name and everyone else sees it too.