Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻譯準備中
尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
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一分鐘完成驗證正在載入完整 README。 以下為已儲存的摘錄。
Mobile-first career sim built with Next.js 14 (App Router), TypeScript, Tailwind, Framer Motion, Lucide and Zustand (LocalStorage persistence).檢視完整 README ↗Mobile-first career sim built with Next.js 14 (App Router), TypeScript, Tailwind, Framer Motion, Lucide and Zustand (LocalStorage persistence).
npm install
npm run dev # http://localhost:3000 (best viewed at phone width)
npm run build && npm start
app/ — routes: / title, /create FTUE, (game)/ home · match · calendar · transfers · profilecomponents/match/ — locker-room talk, live ticker + momentum, clutch sheet, 8-zone GoalTarget, shootout, press zone, summarylib/engine/ — pure, testable logic: match, kick (keeper dive), shootout, season, transfers, playerlib/data/ — mock data: clubs, nationalities, speeches, press questions, clutch decklib/store.ts — Zustand store persisted to LocalStorage (fcs-save-v1)/shop: personal coach (more performance XP),
nutritionist (less fatigue), media advisor (fewer scandals), agent (better contracts) and a yearly charity gala.
Attributes themselves only grow through performance on the pitch — never through purchases.lib/payments.ts.
NEXT_PUBLIC_IAP_TEST=1) a test provider grants lives instantly, without any payment.registerPaymentProvider({ name: 'storekit', isReal: true, purchase }) at start-up.localStorage), so hosting costs no server CPU.The game also ships as an iPhone app (Capacitor + Xcode, with in-app purchases). See IOS.md: npm run ios.