BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
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尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
在專案資料夾中執行 /nomorevibe verify,即可驗證所有權並自行管理介紹。
一分鐘完成驗證Total Battle stack calculator
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取自儲存庫 README
正在載入完整 README。 以下為已儲存的摘錄。
Pyrrhic works out which units to send against a Total Battle epic monster. You tell it what your account
owns — tier ranges, mercenaries and their caps, every bonus source — plus the housing you have free and the
monster you are hitting; it sizes each stack so the ones that die first are the ones you can afford to lose,
simulates the fight, and gives you the counts to type into the game along with the damage and the recovery
bill. It runs entirely in your browser: no account, no server, no telemetry, no network call of any kind
(ADR-0002).檢視完整 README ↗目前無法載入完整 README。請透過原文連結閱讀。 以下為已儲存的摘錄。
Pyrrhic works out which units to send against a Total Battle epic monster. You tell it what your account
owns — tier ranges, mercenaries and their caps, every bonus source — plus the housing you have free and the
monster you are hitting; it sizes each stack so the ones that die first are the ones you can afford to lose,
simulates the fight, and gives you the counts to type into the game along with the damage and the recovery
bill. It runs entirely in your browser: no account, no server, no telemetry, no network call of any kind
(ADR-0002).檢視完整 README ↗