ESP32-S3 Bench Guide
ESP32-S3 N16R8 bench guide: live pinout, lessons, simulators and the bench log.
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一分鐘完成驗證Interactive sandbox for learning RAID. Build arrays on a canvas and watch where data and parity actually land, following Linux md kernel rules.
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取自儲存庫 README
正在載入完整 README。 以下為已儲存的摘錄。
An interactive sandbox for learning how RAID actually works — live at
raid-sandbox.dev.
Founding principle: the RAID level is not selected, it is derived. You compose
disks and primitives on a canvas, and the engine works out what you built — level,
capacity, fault tolerance, performance — plus how the data physically lands on the
disks, animated in write order.檢視完整 README ↗An interactive sandbox for learning how RAID actually works — live at raid-sandbox.dev.
Founding principle: the RAID level is not selected, it is derived. You compose disks and primitives on a canvas, and the engine works out what you built — level, capacity, fault tolerance, performance — plus how the data physically lands on the disks, animated in write order.
Layouts are anchored to the Linux md source (drivers/md/raid5.c, raid10.c), and the
golden tables are hand-derived from those rules, never dumped from the engine — a
golden table generated by the code under test only proves the code agrees with itself.
Vanilla JS, no build step, no framework. Domain data lives in data/*.yaml, parsed
in-browser with a vendored copy of js-yaml (no npm, see vendor/README.md).
No build step, but the app loads its data with fetch(), so it needs to be served —
opening index.html as a file:// URL will not load the data:
python3 -m http.server 8000
# then open http://localhost:8000/
bash .development/automation/test.sh # every headless suite — the same CI runs
node tests/model-perf.test.js # or one file at a time (tests/*.test.js)
A handful of suites validate the YAML data files directly and need python3 +
pyyaml: Node has no YAML parser, and the app itself must stay zero-dependency, so
those suites read the files with Python instead.
Browser-based pages (tests/*.test.html, tests/animator.demo.html) need the local
server above — drag-and-drop, the picker and the animation are browser-only by design.
The game itself is desktop-only (ADR-003): below 900px it shows a notice instead.