Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻譯準備中
Free calculator for Roblox simulator and tycoon economies: upgrade cost curves, time per level, rebirth requirements, multipliers and offline earnings. See where your progression stalls before players
翻譯準備中
遊戲Luau · JavaScriptGitHub @2328312928-commits上線中營運者未確認
試用過了嗎? 點一下就好,不需要登入。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
在專案資料夾中執行 /nomorevibe verify,即可驗證所有權並自行管理介紹。
一分鐘完成驗證Claude Skills for Roblox/Luau: simulator & tycoon economy design with a Lune pacing calculator (cost curves, rebirths, offline earnings, odds disclosure). MIT.
翻譯準備中
取自儲存庫 README
正在載入完整 README。
檢視完整 README ↗Claude Skills for Roblox / Luau development. Free, MIT licensed.
| Skill | Use it for |
|---|---|
roblox-simulator-economy | Designing and balancing simulator / tycoon / idle economies: upgrade cost curves, buy-max, rebirth requirements and multipliers, offline earnings, big-number display, server-authoritative purchases, tamper-safe saves, and odds disclosure for paid random items. Includes a Lune pacing calculator that shows where your curve stalls. |
Other Roblox skill collections already cover general Luau scripting, networking, DataStores and tooling well (for example scenario-labs/skills and awesome-gamedev-agent-skills). This repo focuses on the economy maths those don't.
Claude Code: copy the skill folder into your project's .claude/skills/ (or ~/.claude/skills/
for all projects):
git clone https://github.com/2328312928-commits/roblox-luau-skill
cp -r roblox-luau-skill/skills/roblox-simulator-economy ~/.claude/skills/
Claude.ai: zip the roblox-simulator-economy folder and upload it under Settings → Capabilities → Skills.
In your browser: https://2328312928-commits.github.io/roblox-luau-skill/ (same maths, shareable links).
Egg / crate odds: https://2328312928-commits.github.io/roblox-luau-skill/odds/ turns weights into the percentages Roblox's paid-random-items policy requires (rounding, disclaimer, pity, luck boosts).
Number suffixes: https://2328312928-commits.github.io/roblox-luau-skill/number-suffixes/ lists K … Vg with a converter both ways.
DataStore limits: https://2328312928-commits.github.io/roblox-luau-skill/datastore-limits/ shows the current request budgets for your server size (60 + players × 40 per minute for reads and writes) and checks an autosave plan and save size against them.
Blender mesh limits: https://2328312928-commits.github.io/roblox-luau-skill/blender-mesh-limits/ lists Roblox's triangle budgets, accessory sizes in studs, texture limits and FBX export settings. The free Blender add-on Mesh Check for Roblox checks them for you.
From the command line, with Lune:
cd skills/roblox-simulator-economy
lune run scripts/balance.luau # built-in example: shows a rebirth curve that stalls
lune run scripts/balance.luau my.json # your numbers
lune run tests/run.luau # tests for the formulas
Example output (default config): rebirth 1 takes 6h 46m, rebirth 8 takes 137 days, because each
rebirth is x2.0-x2.7 slower than the last. requirementGrowth 1.8 brings that to x1.2-x1.6.
Written with the help of an AI coding assistant. The formulas are covered by tests, the numbers in this README come from running the calculator, and the paid-random-items rules link to Roblox's own documentation. Issues and corrections are welcome.