個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
在專案資料夾中執行 /nomorevibe verify,即可驗證所有權並自行管理介紹。
一分鐘完成驗證Rogue Galaxy (PS2) as a native Windows game: 60 fps, ultrawide to 32:9, HD textures and cutscenes, built from your own disc. GPL-3.0.
翻譯準備中
正在載入完整 README。
檢視完整 README ↗Rogue Galaxy (Level-5 / SCE, PlayStation 2) as a native Windows game: a static recompilation of the USA release (SCUS-97490), built on PS2Recomp. You build it from your own disc image; nothing of the game is distributed.
No game data is included, and this project is not affiliated with, or endorsed by, Level-5, Sony or any other rights holder. "Rogue Galaxy" and everything in the game belong to them. This repository holds source code, tools and documentation only: no disc image, no BIOS, no extracted file, no texture pack, no movie. You need your own copy of the game, and everything made from it (the extracted disc, the HD textures, the HD movies) stays on your PC; see docs/SHARING.md.
You need Windows 10 or 11 (64-bit), about 18 GB free, an internet connection (only for the HD parts)
and your own image of the disc: Rogue Galaxy, USA, SCUS-97490
(docs/DISC.md).
RogueGalaxy-Setup-<version>-<commit>-windows.zip from the
releases page (not "Source code") and unpack the whole
thing to a short folder with room to spare, such as C:\RogueGalaxy
(about 18 GB for the game, 40 GB or more with the HD parts).RogueGalaxy-Setup.exe. Windows may warn that it comes
from an unknown publisher, because the program is not code-signed: choose
"More info", then "Run anyway", if you trust where you got it..iso, .bin/.cue, .chd, or a folder with
the disc's files; you can drop it on the window) and what to install:
Faithful (the game only), Recommended (the game, HD textures, the
modern font with Xbox prompts) or Everything (also the HD movies), or
pick the parts one by one, each with its disk space and time. The window
lists every file it would download, with its address, size, SHA-256 and
licence, and waits for your yes; the game itself needs no download, the
build tools are in the zip. Building the game takes roughly 10 to 25 minutes (11 to 21 on the author's PC)
on a fast PC (the author's: Ryzen 9 7900X, RTX 5070 Ti), up to an hour on
a slower one; the HD parts add more, as the window says. You can use the
PC meanwhile, and Cancel keeps what is finished.Rogue Galaxy.exe. To add the HD
parts later, or to update, run RogueGalaxy-Setup.exe again (F1 > Setup
and HD in the game opens it too); to update, unpack the newer zip over the
folder first. Nothing is installed in Windows; to uninstall, delete the
folder (your saves are in disc\mc0).The window is a front end over the setup program, python -m rgsetup
(docs/INSTALLER.md), which also runs without it
(Setup-Console.cmd in the zip). In a source checkout, Install.bat and
Build-HD-Pack.bat do the same after downloading the build tools (about 300
MB); a source zip or checkout is for developers, players want the release.
After Install.bat, double-click Build-HD-Pack.bat. It builds, from your
own disc, the 4x AI-upscaled texture pack and the 89 upscaled 1080p cutscenes
and puts them where the game looks for them: choose [1] textures, [2]
movies or [3] both. It shows what it will do, the disk space and the
time first (on the author's RTX 5070 Ti: textures about 20 to 30 minutes, the
movies about 1.5 hours; a weaker graphics card takes several times longer),
needs a Vulkan graphics card (NVIDIA, AMD or Intel Arc) and about 11 GB for
each, asks before it downloads anything (Real-ESRGAN, 45 MB; FFmpeg, 110 MB,
only if you have none), can be stopped and run again where it left off, and
has a --gentle mode that keeps the PC usable. Details, options and
troubleshooting: docs/HD-BUILD.md.
If it stops, install.log (and work\setup\logs) says why; running Install.bat again continues
where it stopped. If an antivirus removes the compiler, restore it and run
it again. To uninstall, delete the folder (your saves are in disc\mc0).
The game window takes a keyboard or a gamepad (the game reads a PlayStation layout). F1 > Settings > Controls shows your own controller, a PlayStation or an Xbox one (PlayStation when none is plugged in, or pick it), and lets you rebind each button, with a second binding for any of them.
| Pad | Keyboard |
|---|---|
| Left stick | W A S D |
| D-pad | Arrow keys |
| ✕ / ○ / □ / △ | X or Space / C or Esc / Z / V |
| L1 / R1 / L2 / R2 | Q / E / Left Shift / Right Shift |
| Start / Select | Enter / Tab |
| Right stick | I J K L |
| R2 held: fast-forward | ` held (left of 1) |
| L2: fast-forward on or off | F4 |
F1 (or the Guide button, or Back+Start) opens the menu: Display, Sound, Controls, Game (the options above, in sections), Interface and Cheats; every page has a Restore defaults button, and the things few players touch are in a folded Advanced group. F11 or Alt+Enter toggles fullscreen, F12 takes a screenshot, F5 the cheats master switch. While L2 and R2 run fast-forward, the game does not get them (F1 > Interface turns that off; the speed is chosen there too, from 1.5x to 8x or Max). The options are also on the game's own Settings screen (System > Settings, L1 and R1 to turn the page). See docs/OPTIONS.md for each one, and docs/MENU-DESIGN.md for how the menu is laid out.
Install.bat and
Build-HD-Pack.bat: presets, disc inputs, options, events, resuming and updatingBuild-HD-Pack.bat: the one-click
HD textures and movies builder, its options, steps, and what to do when it
stopsYou must own the game. No game data, BIOS or disc-derived files are part of
this repository: disc/, disc images, textures/ (the HD packs), work/
(what the HD builder makes) and toolchain/ are gitignored and must never be
committed or shared (docs/SHARING.md). This is an
independent fan project, not affiliated with, authorised or endorsed by
Level-5, Sony Computer Entertainment or Sony Interactive Entertainment.
Is the game included? No. You build it from your own disc image
(Install.bat); nothing of the game is in this repository or its releases.
Can I download the HD texture pack or the HD movies? No, and nobody can
offer them: they are the game's own pictures and movies, scaled up, so sharing
them is sharing the game. Build-HD-Pack.bat makes them on your PC from your
disc (docs/SHARING.md says why).
Which disc works? The USA release, SCUS-97490, the Redump image of 6,967,721,984 bytes (docs/DISC.md). The setup checks the serial, the sizes and the hashes of the files whatever the format you give it (ISO, BIN/CUE, CHD, or an extracted folder), and says plainly what it found if it is another release or an incomplete dump.
Do I need a good graphics card? To play, any recent Vulkan card. To build the HD pack you need an NVIDIA, AMD or Intel Arc card with a current driver: the upscaler runs on it. On the author's RTX 5070 Ti the textures take about 20 to 30 minutes and the movies about 1.5 hours.
It says "no usable Vulkan graphics card". Update the graphics driver. On a
laptop with two chips make Windows use the faster one for the builder
(Settings > System > Display > Graphics), or pass --gpu N. Without a card
the game still plays; it just has no HD pack.
The builder stopped or I closed the window. Run Build-HD-Pack.bat again:
finished steps and finished movies are skipped. The log is
work\hd\build.log; docs/HD-BUILD.md lists what each message means.
Can I use the PC while it builds? Yes with Build-HD-Pack.bat --gentle
(lowest priority, one upscaler thread set). It is slower.
Is the HD pack the same for everyone? Yes: the models, the classes and the steps are fixed, so the same disc gives the same pictures (the AI model's output can differ in the last bit between graphics cards and drivers).
Where do the files go, and how do I get rid of them? The pack:
textures\SCUS-97490\replacements; movies: textures\SCUS-97490\movies; the
builder's work files: work\hd (about 20 GB; the builder offers to delete them
when it finishes). Delete the folders to go back to the original look.
Is it safe to download the tools it asks for? It shows each address and
SHA-256 first, asks, and refuses a file that does not match. Real-ESRGAN and
FFmpeg are put in toolchain\ and not installed in Windows.
Can I publish a fork? Yes: the code is GPL-3.0. Do not commit anything from
disc\, textures\ or work\. docs/SHARING.md has a
checklist, and THIRD-PARTY-NOTICES.md the licences.
thirdparty/dq8-gfx.config/SCUS_974.90/functions_*.csv derive from
it).The full list with licences is in THIRD-PARTY-NOTICES.md.
GPL-3.0, the same as PS2Recomp, which the built executable links. See
LICENSE.