生長,而非構建——小而頑皮的 HTML 玩具花園:指尖玩具、動盪卡牌、春天文化再敘、混沌街機。無需構建、無追蹤、無需 Tailscale。
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Grown, not built — a garden of small, unruly HTML toys: fidget toys, a deck of cards that won't sit still, a cultural retelling of spring, and an arcade that chose chaos. No build step, no tracking, n
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一分鐘完成驗證生長,而非構建——一個小而頑皮的 HTML 玩具花園:指尖玩具、一副不安分的卡牌、對春天的文化再敘,以及一個選擇混沌的街機。無需構建步驟,無追蹤,無需 Tailscale。
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Grown, not built — a garden of small, unruly HTML toys: fidget toys, a deck of cards that won't sit still, a cultural retelling of spring, and an arcade that chose chaos. No build step, no tracking, no Tailscale required.
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Every door here has its own key. Wander in.
Five small worlds, each grown from its own soil — a fidget garden, a deck that won't sit still, a spring older than any one tradition, an arcade that shouldn't exist yet, and a map of the galaxy you happen to be standing in.檢視完整 README ↗Every door here has its own key. Wander in.
Five small worlds, each grown from its own soil — a fidget garden, a deck that won't sit still, a spring older than any one tradition, an arcade that shouldn't exist yet, and a map of the galaxy you happen to be standing in.
Plain HTML/CSS/JS. No framework, no build step, no bundler. Each piece is its own file — clone it, open it, poke at it. Nothing here needs a server, a package manager, or an explanation.
Everything here started as something small and a little strange — a toy for restless hands, a deck that refuses to hold still, a story about spring, an arcade that got out of hand. Some of it is useful. All of it is meant to be poked at.
Nothing here is finished. That's the point of a garden.