BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
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一分鐘完成驗證A procedural D&D settlement generator that produces coherent, playable locations with integrated economy, factions, NPCs, and active tensions. Designed for immediate table use, combining structured systems with optional AI synthesis for fast, high-quality worldbuilding.
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取自儲存庫 README
正在載入完整 README。 以下為已儲存的摘錄。
A constraint-driven D&D settlement simulator (not a table-roller). A config
(tier, terrain, culture, trade access, threat, priority sliders) is pushed through
a deterministic, seeded pipeline that produces an internally-coherent settlement —
economy, factions, institutions, NPCs, stressors, history — rendered as an on-screen
dossier and an exportable PDF, with an optional AI prose layer and a living-world
campaign simulation (world-pulse ticks over a regional map).檢視完整 README ↗目前無法載入完整 README。請透過原文連結閱讀。 以下為已儲存的摘錄。
A constraint-driven D&D settlement simulator (not a table-roller). A config
(tier, terrain, culture, trade access, threat, priority sliders) is pushed through
a deterministic, seeded pipeline that produces an internally-coherent settlement —
economy, factions, institutions, NPCs, stressors, history — rendered as an on-screen
dossier and an exportable PDF, with an optional AI prose layer and a living-world
campaign simulation (world-pulse ticks over a regional map).檢視完整 README ↗