awesome-reverse-engineering
Curated reverse-engineering tools and learning resources for binaries, apps, firmware, formats, and protocols.
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一分鐘完成驗證Shady is a small experimental 3D Wayland compositor built on wlroots 0.20.2 and inspired by TinyWL.
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取自儲存庫 README
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檢視完整 README ↗Horizon, the default rice: shady-shell living in Afterglow's procedural sky and sea. The time is written across the sky, workspaces are lights on the horizon with the open windows reflected below, notifications appear in the sky, the control center is a slab of frosted glass turned in 3D that also picks the hour (Super+T), and the launcher scatters the applications as stars.
Shady is an experimental 3D Wayland compositor built on wlroots 0.20.2 and inspired by TinyWL. It can run as a conventional compositor through its wlroots scene-graph path, or turn normal xdg-shell applications into objects inside a shared perspective 3D world.
Windows can move through depth, fold into cubes, collide with authored environments, be picked up and thrown, or receive native-plugin-driven surface effects. Shady also includes a standalone layer-shell desktop shell, Lua configuration and runtime scripting, and a public C plugin API for extending spatial behavior without putting every experiment into the compositor core.
From any Wayland desktop, with Nix:
nix run github:gloaming-dusk/shady
Horizon opens in a window with a terminal. Press Super+Shift+/ to see
every shortcut. Getting started covers building
from a checkout, installing on NixOS or elsewhere, the keys and your own
configuration.
A rice pairs the compositor with a shell and a look. Pick one with
SHADY_RICE (SHADY_RICE=objects nix run github:gloaming-dusk/shady) or
programs.shady.rice in the NixOS module.
| Horizon, the default: the shell lives in the sky, with a 3D-turned glass control center and a constellation launcher. | Objects: chunky ink-outlined cards on a paper sunset, a desk clock, a dock and a launcher that fans the apps out like a hand of cards. |
Afterglow: the desktop above an open sea at sunset, cycling through four hours with Super+T, its frosted shell following the sky. | Neon Transit: a near-black world with a violet horizon and an electric-cyan grid, with the 3D overview and opt-in water, depth, magnetic and portal modes. |
| Tide: for every day. niri's scrolling columns and keys under a glass bar with a minimap of the strip, a control center, launcher, lock screen and greeter of its own. |
--safe) as the compatibility baselineshady-shell, a separate shell whose bars, panels, launcher and notifications are a hot-reloaded Lua config, with GLSL effects, frosted glass and 3D-placed layer surfaceslayout = "scrolling"): niri's strip of columns, with touchpad swipes, animated scrolling and workspace slides, and a 3D overview of the stripSuper+BackSpace scrubs back through them, the world fading like an old photograph, and Return restores that momentSuper+Shift+/) listing every key of the session: the compositor's, the rice's and each plugin'sconfig.lua), runtime scripting (init.lua) and headless UI automationshadyctl CLI for scripts and other barsRun Lua in the live compositor with shadyctl lua:
shadyctl lua 'shady.workspace("two")'
shadyctl lua 'return shady.current_workspace(), shady.workspaces()'
shadyctl lua -f script.lua
printf 'return shady.focused_window().title\n' | shadyctl lua -
Commands share the runtime used by init.lua, including its globals and
functions. Return values are printed as a JSON array; errors exit with status 1.
See the IPC API for details.
Load one with shady.plugins.load("<name>") in config.lua. The shipped
rices load several.
| Plugin | Keys | |
|---|---|---|
rewind | Super+BackSpace | scrub back through earlier layouts of the desktop and restore one (Afterglow, Horizon) |
spatial-overview | Super+O | 3D overview of the workspace's windows |
water-windows | Super+W | windows turn to water: waves, refraction, caustics |
frozen-window | Super+Z, Super+Shift+Z | frost grows over a window, or the whole workspace, and melts away |
black-hole | Super+H | the workspace's windows fall into a black hole and a white hole returns them |
bad-apple | Super+A | the screen becomes flip-dot tiles that play Bad Apple!! over the desktop, from your own copy of the video (tools/bad-apple.sh; Afterglow, Horizon) |
magnetic-windows | Super+M | nearby windows dock together on springs |
window-constellation | Super+C | the other windows orbit the focused one |
window-portal | Super+P, Super+Shift+P | a live portal onto another window |
border-accent | Super+B | accent the focused window's border |
afterglow | Super+T, Super+Shift+T | procedural sky and sea through four hours (Afterglow, Horizon) |
focus-depth | the focused window comes forward in depth | |
fps-cube, fps-jelly, fps-squash, fps-folded-paper, fps-origami | window bodies in first-person mode | |
close-slide-fade, close-burn | other close animations | |
window-motion | wobble and tilt (loaded by default) |
Writing one: C plugin API, starting from
examples/plugins/hello.c.
The project site, https://gloaming-dusk.github.io/shady/, is built from
shady-website and renders
these docs/*.md files directly; .github/workflows/pages.yml deploys it.
shady, the compositor (compositor/, plugins/, include/shady/),shady-shell, the standalone layer-shell desktop shell (shell/),rices/), the greetd greeter built from both
(greeter/), and the flake with the package, the NixOS module and its VM
tests (flake.nix, nix/).Nothing here is tied to a distribution: any NixOS system can use the module, and other systems build with Meson.
Shady is a research compositor, not a production desktop: expect rough edges, especially with multiple outputs and in first-person mode. Areas under active work include per-window scripting actions, player collision against triangle geometry, richer environment semantics, better shadow receivers, multi-output behavior and rendering polish. Changes are listed in CHANGELOG.md.
Apache-2.0; see LICENSE. The imported TinyWL example is CC0; see its license.
obj-loader | loads .obj environments when one is configured |