BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
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一分鐘完成驗證A skyrim skilltree look-alike.
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取自儲存庫 README
正在載入完整 README。 以下為已儲存的摘錄。
A star-chart skill tree planner, in the spirit of classic RPG constellation menus, with original computer-science skills and perks.
Six constellations (Algorithms, Systems, Networks, Databases, Security, Compilers) sit in an animated starfield. Click one to fly into it, spend perk points on glowing stars, and share your build as a short link.檢視完整 README ↗A star-chart skill tree planner, in the spirit of classic RPG constellation menus, with original computer-science skills and perks.
Six constellations (Algorithms, Systems, Networks, Databases, Security, Compilers) sit in an animated starfield. Click one to fly into it, spend perk points on glowing stars, and share your build as a short link.
npm install
npm run dev # http://localhost:3000
| Command | What it does |
|---|---|
npm run dev | Development server with hot reload |
npm run build then npm start | Production build and server |
npm test | Unit tests (Vitest) |
npm run typecheck | TypeScript check |
| Action | Mouse / keyboard | Touch |
|---|---|---|
| Open a constellation | Click it, or Tab + Enter | Tap |
| Switch constellation | ← / → or the ‹ › buttons | Swipe |
| Back to the sky | Esc or "Back to sky" | "Back to sky" |
| Perk details | Hover or Tab to it | Tap once |
| Unlock / rank up | Click or Enter | Tap again, or "Unlock" |
| Zoom / pan | Wheel / drag | Pinch / drag |
Reduced-motion preferences are respected (no camera flights, twinkle or pulses).
"Copy build link" puts the build in the URL as ?b=<code> (about 26 characters). Opening a link shows that build read-only, with a button to copy it into your own build. Your own build is saved in the browser's localStorage.
Links store perks by position, so appending perks to the data is safe, but reordering, renaming or removing them makes old links show a "trees have changed" message instead of loading.
All skills and perks live in src/data/skills.ts. Each perk has an id, name, description, ranks (with skill-level requirements), parent ids and an x/y position (0–100) inside its constellation. Each skill has a theme color, a position in the sky and optional outline art.
The content is validated on startup and in tests (src/lib/validate.ts): missing parents, cycles, bad rank requirements and out-of-range positions fail loudly.
The app plays one sound when a skill level increases, another when the character level increases, and ambient music after the first click (browsers block autoplay). The ♪ button mutes all of them.
public/sounds/skill-level-up.mp3
public/sounds/character-level-up.mp3
public/sounds/ambient-music.mp3
These are third-party game audio, © Bethesda Softworks, included for personal use only and not covered by this project's code:
ambient-music.mp3: "Harvest Dawn", track 04 from The Elder Scrolls IV: Oblivion soundtrackskill-level-up.mp3: the skill level-up sound from The Elder Scrolls V: Skyrimcharacter-level-up.mp3: the character level-up sound from The Elder Scrolls V: SkyrimReplace them with your own files to swap the sounds; paths are set in src/lib/sound.ts. Without the files the app runs silently.
src/
app/ Next.js App Router entry (layout, page, global styles)
data/skills.ts All skill and perk content
lib/ Pure logic: rules, validation, share-link encoding, camera math, sound
lib/storage/ Persistence (localStorage today)
state/ Build reducer + React provider
components/ Starfield canvas, SVG constellations, HTML perk/sky layers, HUD
hooks/ Camera animation, gestures, viewport, reduced motion
Components never touch storage directly. BuildProvider takes a BuildStore (load() / save()); to persist builds in Neon or anywhere else, implement that interface and pass it in:
<BuildProvider store={myNeonStore}>
Next.js (App Router), React, TypeScript, Tailwind CSS v4, Vitest. A Neon project is linked (neon.ts) for future persistence, but v1 has no backend.