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A cozy turn-based worm puzzle in a 2.5D garden. 110 handmade patches, endless and daily modes. Installable PWA that plays offline. Built with three.js.
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檢視完整 README ↗A cozy, turn-based worm puzzle set in a little 3D garden. Steer a worm through garden patches, touch every flag, and slip into the burrow at exactly the right length.
Play it at https://farzinmirzaie.github.io/squirm/. It installs as an app and plays offline.
Swipe (or use the arrow keys) to crawl one tile at a time. The worm keeps its length and can't turn back into itself. Touch every flag, then crawl into the burrow at the length on its sign. Finish in par moves for three stars.
Keys: arrows or WASD to crawl, Z undo, R restart, H hint, M mute, P photo, Esc back.
Needs Node 22 or newer. Plain JavaScript and three.js, no bundler or framework.
npm install # three.js and the font
npm run build # build into dist/
npm run serve # serve dist/ locally
npm run check # unit tests, level checks, build and a headless smoke test
The game lives in src/ (page and styles, rules, levels, everything else) and the tooling in
tools/ (build, local server, level solver and checks). Every push to master is tested and
deployed to GitHub Pages.
CLAUDE.md is the full guide: architecture, the level format, workflows and
conventions. It's written for AI coding agents and works just as well for people.
MIT. See LICENSE.