Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻譯準備中
尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
在專案資料夾中執行 /nomorevibe verify,即可驗證所有權並自行管理介紹。
一分鐘完成驗證正在載入完整 README。 以下為已儲存的摘錄。
Single-player TagPro that runs entirely in your browser. There's no server and no multiplayer:
the game engine and the bots run in the page, so it works on GitHub Pages (or any static host).
Play: open the site, pick a map, mode (Capture the Flag, Gravity or Eggball), your team and
how many bots, then press Play. With no bots you have the map to yourself to practice.檢視完整 README ↗Single-player TagPro that runs entirely in your browser. There's no server and no multiplayer: the game engine and the bots run in the page, so it works on GitHub Pages (or any static host).
Play: open the site, pick a map, mode (Capture the Flag, Gravity or Eggball), your team and how many bots, then press Play. With no bots you have the map to yourself to practice.
maps/ (<key>.png + <key>.json); maps/rotation.json
is the pool "Random" picks from.config.json ("fortunateMapsProxies": ["https://cors.bambitp.workers.dev/?url="]: each is a
prefix the encoded Fortunate Maps URL is added to, and must answer with
Access-Control-Allow-Origin). With none that works, it
gives you links to the two files to save and add under "Add your own map files". Maps added
this way are kept in your browser only.69860 12345). The workflow downloads them into maps/, commits
them, and they show up for everyone once GitHub Pages redeploys. By hand:
node tools/add-maps.js 69860 12345.Settings -> Pages -> Build and deployment: Deploy from a branch, branch main, folder / (root).
This site is built from BambiTP/tagpro-local with
node tools/build-static.js <this repo>: the real TagPro client pages and assets, plus that
repo's recoded game engine (engine/) and bots. Don't edit the generated files here; change
them there and rebuild. maps/ is kept between builds.
Not included: replays, music, accounts and everything multiplayer.