Generated Computers
Locals: an Apple Silicon engine that runs local LLMs up to 3x faster. A product of Generated Computers.
翻譯準備中
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
翻譯準備中
開發工具JavaScript · HTMLGitHub @gkjohnson自行安裝營運者未確認
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檢視完整 README ↗Path tracing project using three-mesh-bvh and WebGPU compute shaders to accelerate high quality, physically based rendering on the GPU.
Setup
Basic Primitive Geometry Example
Beauty Demos
Interior Scene w/ Equirect Rendering
Features
Test Scenes
Model Viewer Fidelity Scene Comparisons
Tools
To run and modify the examples locally, make sure you have Node and NPM installed. Check the supported versions in the test configuration.
npm installnpm starthttp://localhost:5173/<demo-name.html>Basic Renderer
import * as THREE from 'three/webgpu';
import { WebGPUPathTracer } from 'three-gpu-pathtracer/webgpu';
// init scene, camera, controls, etc
renderer = new THREE.WebGPURenderer();
renderer.toneMapping = THREE.ACESFilmicToneMapping;
await renderer.init();
pathTracer = new WebGPUPathTracer( renderer );
pathTracer.setScene( scene, camera );
animate();
function animate() {
requestAnimationFrame( animate );
pathTracer.renderSample();
}
Blurred Environment Map
Using a pre blurred environment map can help improve frame convergence time at the cost of sharp environment reflections. If performance is a concern then multiple importance sampling can be disabled and a blurred environment map used.
import { BlurredEnvMapGenerator } from 'three-gpu-pathtracer/webgpu';
// ...
const envMap = await new HDRLoader().loadAsync( envMapUrl );
const generator = new BlurredEnvMapGenerator( renderer );
const blurredEnvMap = await generator.generate( envMap, 0.35 );
generator.dispose();
scene.environment = blurredEnvMap;
// render!
See the docs site for the WebGPU API documentation.
The same documentation is also available as markdown in API.md.
Raytracing in One Weekend Book