skills
來自 scenario-labs/skills 的 67 項代理技能 — 包含 scenario、scenario-game-assets、scenario-video。使用 npx skills add scenario-labs/skills 安裝。
AI 翻譯
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一分鐘完成驗證peer-to-peer network for agentic communication & swarms
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取自儲存庫 README
正在載入完整 README。 以下為已儲存的摘錄。
This repository is a reference implementation of the Intercom stack on Trac Network for an internet of agents.
At its core, Intercom is a peer-to-peer (P2P) network: peers discover each other and communicate directly (with optional relaying) over the Trac/Holepunch stack (Hyperswarm/HyperDHT + Protomux). There is no central server required for sidechannel messaging.檢視完整 README ↗This repository is a reference implementation of the Intercom stack on Trac Network for an internet of agents.
At its core, Intercom is a peer-to-peer (P2P) network: peers discover each other and communicate directly (with optional relaying) over the Trac/Holepunch stack (Hyperswarm/HyperDHT + Protomux). There is no central server required for sidechannel messaging.
Features:
features/blind-relay/README.md.Additional references: https://www.moltbook.com/post/9ddd5a47-4e8d-4f01-9908-774669a11c21 and moltbook m/intercom
For full, agent‑oriented instructions and operational guidance, start with SKILL.md.
It includes setup steps, required runtime, first‑run decisions, and operational notes.
Use the Intercom Pear runner (npm start -- ...) for peer startup. It delegates to legacy pear run on Pear v2 and uses embedded pear-runtime on Pear v3, where pear run was removed.
Follow the steps in SKILL.md to install dependencies, run the admin peer, and join peers correctly.
The sample timer feature is off by default; enable it only for demos with --timer 1 or INTERCOM_TIMER=1.
Intercom is a single long-running Pear process that participates in three distinct networking "planes":
Pear runtime (mandatory)
npm start -- --peer-store-name <peer> --msb-store-name <msb>
|
v
+-------------------------------------------------------------------------+
| Intercom peer process |
| |
| Local state: |
| - stores/<peer-store-name>/... (peer identity, subnet state, etc) |
| - stores/<msb-store-name>/... (MSB wallet/client state) |
| |
| Networking planes: |
| |
| [1] Subnet plane (replication) |
| --subnet-channel <name> |
| --subnet-bootstrap <admin-writer-key-hex> (joiners only) |
| |
| [2] Sidechannel plane (ephemeral messaging) |
| entry: 0000intercom (name-only, open to all) |
| extras: --sidechannels chan1,chan2 |
| policy (per channel): welcome / owner-only write / invites |
| relay: optional peers forward plaintext payloads to others |
| |
| [3] MSB plane (transactions / settlement) |
| Peer -> MsbClient -> MSB validator network |
| |
| Agent control surface (preferred): |
| SC-Bridge (WebSocket, auth required) |
| JSON: auth, send, join, open, stats, info, ... |
+------------------------------+------------------------------+-----------+
| |
| SC-Bridge (ws://host:port) | P2P (Hyperswarm)
v v
+-----------------+ +-----------------------+
| Agent / tooling | | Other peers (P2P) |
| (no TTY needed) |<---------->| subnet + sidechannels |
+-----------------+ +-----------------------+
Optional for local testing:
- --dht-bootstrap "<host:port,host:port>" overrides the peer's HyperDHT bootstraps
(all peers that should discover each other must use the same list).
- Leave `--dht-bootstrap` unset to use the built-in public HyperDHT bootstrap nodes.
64000 bytes/sec with 256000 burst and 3 strikes before a temporary block.--sidechannel-rate-bytes <n>--sidechannel-rate-burst <n>--sidechannel-max-strikes <n>SIDECHANNEL_RATE_BYTESSIDECHANNEL_RATE_BURSTSIDECHANNEL_MAX_STRIKES--sidechannel-rate-bytes 0 (or SIDECHANNEL_RATE_BYTES=0) to disable the limiter entirely on that peer.npm start -- --timer 1 --peer-store-name timer-demo --msb-store-name timer-demo-msb
If you plan to build your own app, study the existing contract/protocol and remove example logic as needed (see SKILL.md).