Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
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一分鐘完成驗證正在載入完整 README。 以下為已儲存的摘錄。
An open-world 3D game in the browser, set in the village of Tuhelj in Hrvatsko zagorje, Croatia, built from real OpenStreetMap data. It has driving, missions, police, firefighters, poker at the local pub, shops you can walk into, and multiplayer with friends.
🚧 Work in progress, new features are being added regularly.
Play
• Online: https://as547777.github.io/tuhelj-gta/
• On a computer: double-click docs/index.html (Chrome or Edge).
• On a phone: open the online address; the game adapts to touch controls automatically.檢視完整 README ↗An open-world 3D game in the browser, set in the village of Tuhelj in Hrvatsko zagorje, Croatia, built from real OpenStreetMap data. It has driving, missions, police, firefighters, poker at the local pub, shops you can walk into, and multiplayer with friends.
🚧 Work in progress, new features are being added regularly.
docs/index.html (Chrome or Edge).android/, .github/workflows/android.yml) after every change to docs/.Basic controls: WASD + mouse (third-person camera, V switches to first person), E to interact (talk, start a mission, enter a car or building, wardrobe), mouse wheel or 1–6 to switch weapons, left click to shoot, right click to aim, M map, P phone.
The story Povratak u Tuhelj has 7 chapters: follow the orange ★ on the map. Your flat Kod Ruže has a wardrobe, a bed that saves the game, and furniture you can buy. Put your own photos of Tuhelj in photos/ and they play on the start screen and hang on the wall at home.
src/: each module is a separate .js file, and all modules are described in PREDAJA.md.python3 build_netlify.py → dist/tuhelj-3d/ and dist/tuhelj-3d.zip (for Netlify) and docs/ (for GitHub Pages).python3 build.py test/index.html. A models/ folder is created next to the HTML.assets/, and tools for converting new characters are in tools/model_pipeline/.web/.| folder | contents |
|---|---|
src/ | game modules (terrain, roads, buildings, cars, people, missions, interiors…) |
assets/ | characters (Rocketbox), animations, cars, tractor, weapons + LICENSES/ |
tools/model_pipeline/ | FBX → GLB conversion, texture downscaling, mobile version |
web/ | static files shipped with the game |
docs/ | the built game (for GitHub Pages) |
data.json | map data (OpenStreetMap) |
assets/LICENSES/Rocketbox_MIT_LICENSE.mdweb/