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取自儲存庫 README
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An interactive 3D model of the house that runs in the browser, built with Three.js. Use the menu at the top left to switch between the Whole house (building layout from the hand-drawn plan, with the kitchen in place) and the detailed Kitchen.
Live site (after GitHub Pages is turned on): https://galaxy42000.github.io/TuPeek-/
The walls, doors, windows and room sizes of the whole building live in rooms/house.js, also in inches. Values marked ⚠ were scaled off the drawing or assumed and still need to be measured. The kitchen is built from rooms/kitchen.js and dropped into the house unchanged.檢視完整 README ↗An interactive 3D model of the house that runs in the browser, built with Three.js. Use the menu at the top left to switch between the Whole house (building layout from the hand-drawn plan, with the kitchen in place), the detailed Kitchen, and each other room on its own (bedrooms, bathroom, utility room, hall, living area).
Live site (after GitHub Pages is turned on): https://galaxy42000.github.io/TuPeek-/
| Control | What it does |
|---|---|
| Drag | Orbit around the room |
| Right-drag / two-finger drag | Pan |
| Scroll / pinch | Zoom |
| Click an object | Shows its ID, measurements and the materials it's made of |
| Overview / Eye level / Top down | Camera presets |
| Walk | First-person mode: drag to look, W A S D or arrow keys to move (Shift moves faster), Esc to leave. Touch screens get an on-screen pad. |
| All labels | Labels (IDs, widths, room sizes, dimensions) are hidden until you click something, which shows just that piece's label. Tick this to show them all. |
| Cut away walls | Hides the walls between the camera and the room, dollhouse style |
| Outside / Roof | (Whole house) Outside walks around the finished exterior (walls stay up so the siding and roof show). The roof also shows whenever Cut away walls is off, and from below the ridge. Untick Roof to hide it. |
| Plumbing | Shows the water lines (red hot, blue cold PEX), drains and vents through the walls and floor. Click a pipe for what it feeds. |
| Wiring | Shows a proposed electrical layout through the walls, ceilings and floor: cables colour-coded like NM-B (yellow 12 AWG / 20 A, white 14 AWG / 15 A, orange 10 AWG / 30 A, black 6–8 AWG, blue Cat6) from the panel to the receptacles, switches, lights and appliances. Click a cable for its circuit, or a box for what it is. |
| Surroundings | (Whole house) Adds the yard from the outside photos: lawn, pine needles and dirt by the house, the gravel parking spot, trees (white pines and broadleaf), shrubs, hostas and the split-rail fence |
| Framing | (House) Hides the drywall, siding, ceilings and roofing and shows the framing instead: wall studs, plates and headers, the roof trusses and rafters, and the deck framing as a blue line drawing |
| Compass (bottom left) | Always points to true north and shows which way you're facing, in every view and in walk mode |
The plans are drawn with the bathroom at the top, but the top of the plans is actually true east: standing at the kitchen sink and looking out the window, you face due south. This is set in rooms/site.js.
The config files still use plan directions for positions (north = top of the drawing, x = left to right, z = top to bottom). Everything the viewer shows uses true directions: wall names, notes, the info panel and the compass. IDs and notes in the config files are written in true directions too.
What things are made of is recorded in rooms/materials.js and shows up when you click an object. Each material has a name plus any attributes you want, for example:
oakFloor: { name: 'Hardwood flooring', Species: 'Brazilian oak', 'Board width': '4″', Finish: 'Clear' },
surfaces in rooms/house.js or rooms/kitchen.js sets the default for a kind of surface: floor, tileFloor, walls, ceiling, windows, doors, cabinets, counter, backsplash.materials: ['oakFloor', …] list, which replaces the default.palette.floorBoards in rooms/kitchen.js.The walls, doors, windows and room sizes of the whole building live in rooms/house.js, also in inches. Values marked ⚠ were scaled off the drawing or assumed and still need to be measured. The kitchen is built from rooms/kitchen.js and dropped into the house unchanged. Every room listed in rooms gets its own entry in the menu automatically. Rooms with no wall between them list each other under with, so each one's view shows both. Exposed structural steel goes in beams; walls it runs through are cut away around it. Vaulted ceilings go in vaults (peak height, plus the end walls that close them off); ceilings holds ceilings that differ from the flat one (lower, or following the living room's hip roof). The outside (siding, stone skirt, corner boards, roof, porch) comes from roof. Decks go in decks: an outline of the framing for each level, its height, and beam/blocking lines; the decking (picture-frame border, field boards, skirt) is built from that. The yard (Surroundings) is environment: ground beds, trees, shrubs and fences by position, plus a ring of generated woods further out.
All of the kitchen's measurements live in one file: rooms/kitchen.js. Everything in it is in inches.
north is the range wall and east is the sink/window wall, matching the top of the plans. In true directions (what the viewer shows), the range wall is east and the sink wall is south.start is the distance from a wall's left corner as you stand in the room facing that wall.index.html page shell + import map (no build step)
sw.js service worker that turns off caching (always loads the latest version)
css/style.css UI styles
js/main.js renderer, cameras, walk mode, click-to-inspect
js/roomBuilder.js turns a room config into 3D geometry
js/houseBuilder.js turns the house config into walls, rooms and dimensions
js/fixtures.js cabinets, appliances, sink, windows, lights, stools
js/houseFixtures.js toilet, vanity, shower, washer/dryer, mechanical boxes
js/deckBuilder.js deck boards, border, skirt and the framing line drawing
js/framingBuilder.js wall studs, plates, headers; roof trusses and rafters (Framing checkbox)
js/roofBuilder.js roof, fascia, soffits and lights, entry porch roof
js/plumbingBuilder.js plumbing runs (x-ray layer)
js/wiringBuilder.js electrical cables and boxes (x-ray layer); layout in rooms/houseWiring.js
js/environmentBuilder.js the yard: lawn, trees, shrubs, fence (Surroundings)
js/materials.js materials + procedural textures (wood, tile, quartz)
js/compass.js plan → true directions
js/overlapCheck.js finds faces that share a plane (flicker) and pulls them apart
rooms/index.js list of views in the menu
rooms/house.js building walls, doors, windows, rooms ← edit this
rooms/materials.js materials & finishes shown when you click something ← edit this
rooms/site.js which way the plans face (true north)
rooms/kitchen.js kitchen layout & measurements ← edit this
textures/ finish textures (Navasca granite slab, made by tools/make-granite.py)
vendor/three/ Three.js r169 (MIT), vendored so the site has no CDN dependency
ES modules need to be served over HTTP:
python3 -m http.server 8000
# open http://localhost:8000
Two faces in the same plane (a sill on top of a wall, tile against a wall, a room's floor
over the subfloor) draw at the same depth and flicker as the camera moves. Every time a
view loads, js/overlapCheck.js finds them and pushes the smaller piece's face out in
front by 0.03″, so you don't need to avoid them by hand. To look at them:
tupeek.checkOverlaps() in the browser console lists the faces still sharing a plane
(pass { tol: 0.25 } to also see ones that are nearly touching);?check in the address bar prints that list after loading;?raw skips the fix, to compare.On a free GitHub plan, Pages only works for public repositories.