Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
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Open-source Android/Desktop remake of Civ V
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遊戲Kotlin · JavaGitHub @yairm210自行安裝營運者未確認
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檢視完整 README ↗An open source, moddability-focused Android and Desktop remake of Civ V, made with LibGDX.
Depends what you're looking for. If you're in the market for high-res graphics, amazing soundtracks, animations etc, I highly recommend Firaxis's Civ-V-like game, "Civilization V".
If you want a small, fast, moddable, FOSS, in-depth 4X that can still run on a potato, you've come to the right place :)
brew update && brew install unciv) or install with this guidejava -jar Unciv.jar) - not recommended since we update frequently and you will quickly become out-of-dateIn this order:
At the moment, no one is explicitly working to add these mechanics in - you could be the one! :D
Programmers start here!
Translators start here! Language completion status here
Modders start here!
You can join us in any of the open issues, or work on improving anything you want - once you're finished, issue a pull request and it'll go into the next version!
If not, you can help by spreading the word - vote for Unciv where you can, mention it on Reddit or Twitter etc, and help us with new ideas of how to get the word out!
I'm not planning on it. It means paying money to Apple, yet another release path, and since I don't have an iOS device it means I can't test it properly.
Steam has decided that they don't want to host Unciv, they probably don't want to risk legal issues with Firaxis (although those should be non-existent, see below).
If it's in the original Civ V, then yes!
If not, then the feature won't be added to the base game - possibly it will be added as a way to mod the game, which is constantly expanding.
Having a clear vision is important for actually getting things done.
Anyone can make a suggestion. Not all are good, viable, or simple. Not many can actually implement stuff.
As an open source project, this stuff is done in our spare time, of which there isn't much.
We need a clear-cut criteria to decide what to work on and what not to work on.
Considering how long it took to get this far, no.
All the tutorial information is available in-game at menu > civilopedia > tutorials
All the information is included in the amazing Civ V wiki
Since this is a Civ V clone, you can search Google for how to play Civ V and there are loads of answers =)
Alternatively, you could join us on Discord and ask there =D
According to the US Copyright Office FL-108, intellectual property rights do not apply to mechanics - as I'm sure you know, there are a billion Flappy Bird knockoffs.
It is definitely illegal:
It is probably illegal (no solid sources on this):
Interestingly, Civilization is a registered trademark, but it looks like it's only that particular logo which is trademarked, so technically you could make another game called "Civilization" and it'll stick. In any case we're not going there :)
docker run -d -p 6901:6901 -p 5901:5901 ghcr.io/yairm210/unciv
Then go to http://localhost:6901/vnc.html?password=headless
For more details, e.g. installing Docker, keeping saves between runs and over image updates, building the image yourself, troubleshooting connection issues, or using a native VNC client instead of a browser, see Building-Locally.
Unciv's source code is available under the Mozilla Public License 2.0 (see LICENSE), except where otherwise noted. TextureArraySpriteBatch.java, forked from carlislefox/libgdx-texture-array-batch, is available under CC0 1.0 Universal (see LICENSE-TextureArraySpriteBatch).
The media files are authored by many people and are available under a mix of CC BY-SA 4.0, CC BY 3.0/4.0, CC0, and public domain terms (see docs/Credits.md).