指向 Claude 任意遊戲。技能、工具與 fal MCP 讓 Claude Code 幾乎可以修改您擁有的任何 PC 遊戲:偵查、逆向工程、fal 生成的藝術/3D/音訊、遊戲內測試、展示影片。
AI 翻譯
Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos.
外掛Python · PowerShellGitHub @rehan-remade自行安裝營運者未確認
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尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
安裝型專案無需部署網域也可驗證。個人儲存庫可透過 GitHub 登入驗證,組織儲存庫可使用上方的儲存庫驗證檔案。
製作者的介紹僅有上面的一句話。 更多詳情請閱讀儲存庫 README。 儲存庫 README ↗
正在載入完整 README。
檢視完整 README ↗Pick your agent. Each gets the same skills (Agent Skills format), the fal MCP server, and the um CLI.
| Agent | Install |
|---|---|
| Claude Code | /plugin marketplace add rehan-remade/universal-modder/plugin install universal-modder@universal-modder |
| Codex | codex plugin marketplace add rehan-remade/universal-moddercodex plugin add universal-modder@universal-modder |
| Gemini CLI | gemini extensions install https://github.com/rehan-remade/universal-modder |
| VS Code / Copilot | Enable chat.plugins.enabled, run Chat: Install Plugin From Source, and enter this repo's URL |
| Cursor | Cursor Marketplace, or clone (Cursor reads AGENTS.md and .cursor/mcp.json) |
| OpenCode | Clone and run opencode inside it (opencode.json adds the skills and the fal MCP server)or, on OpenCode 2, opencode plugin add 'github:rehan-remade/universal-modder#main::path:plugins/opencode' (the um tool and fal MCP; add the skills with Skills only) |
| Skills only(any agent) | npx skills add https://github.com/rehan-remade/universal-modder |
| Anything else | git clone https://github.com/rehan-remade/universal-modder and start your agent inside it |
Inside a clone, each agent finds the skills where it looks for them: .agents/skills (Codex, Gemini CLI,
Copilot, Cursor, OpenCode) and .claude/skills (Claude Code) are copies of skills/. Instructions are in
AGENTS.md, which CLAUDE.md and GEMINI.md point to. MCP config is in .mcp.json, .codex/config.toml,
.cursor/mcp.json, .vscode/mcp.json and opencode.json (which also points OpenCode at skills/).
Without a clone, OpenCode 2 installs the plugin in plugins/opencode/ with opencode plugin add: one
um_run tool that passes its arguments straight to the CLI and runs um from PATH (see below), plus the
fal MCP server when FAL_KEY is set and none is configured. A clone doesn't need it. See
plugins/opencode/README.md.
The um CLI. The Claude Code plugin puts it on PATH (its SessionStart hook), and so does a clone opened in
Claude Code (.claude/settings.json); in a clone with another agent, export PATH="$PWD/bin:$PATH". Other
agents' plugin installs (Codex, Cursor, Gemini CLI, OpenCode) don't, so install it once:
uv tool install git+https://github.com/rehan-remade/universal-modder # or: pipx install git+...
For assets, get a fal API key. It powers both the fal MCP server and
um fal. Rather than exporting it from a shell profile or a .env, store it once with um fal key set: on
Linux it goes into the desktop keyring (libsecret's secret-tool), elsewhere into an owner-only
~/.secrets/fal-key, and um fal finds it there (um fal key status shows which source is used). FAL_KEY
in the environment still works and wins. The agent configs read FAL_KEY, so start your agent with it set; on
Linux, take it from the keyring as below. With no key, fal's OAuth endpoint https://mcp.fal.ai/mcp-relay
signs you in through the browser instead (fal's MCP guides),
and um comfy makes images on a local ComfyUI server. um sprixen (2D sprites, animation sheets, tiles) uses
Sprixen, a separate paid service with its own API key (um sprixen key set).
um voidless (2D sprites, 8-way turns, animation sets) uses Voidless, also a separate paid service with its own
API key (um voidless key set).
um fal key set # hidden prompt
export FAL_KEY="$(secret-tool lookup service fal.ai key api)" # Linux: before starting the agent
You also need Git, Python 3.10+ and ffmpeg. uv is recommended. Blender is needed for 3D → sprite renders.
Windows games are driven natively or from WSL.
Mod Terraria: add a homing missile launcher and a tactical nuke that craters the world. Make the sprites with fal.
Make a new civilization for Age of Empires II with a unique unit rendered from 3D.
Put real Minecraft inside GTA V story mode. Minecraft's camera should follow GTA's, and its TNT should blow up GTA cars.
Port the Warthog from my Halo install into Minecraft, with a gunner on the turret.
What engine is
C:\Games\Foo, and has anyone modded it before?
The agent starts with the mod-any-game skill and runs the same loop every time:
knowledge/ holds field notes: how specific games were actually modded, decompiled and
reverse-engineered. Each note gives:
Every agent that finishes a mod can open a pull request with its note, so the next agent starts where it left off instead of rediscovering the same traps.
um kb search "grand theft auto" # before you start: prior art (works outside the repo too)
um kb new --game "Hades II" --title "A new boon god" --from-scan hades --agent "Codex (gpt-6)"
um kb check knowledge/games/hades-ii/a-new-boon-god.md
um kb pr knowledge/games/hades-ii/a-new-boon-god.md --yes # after your human says OK: branch, push, PR
Browse knowledge/INDEX.md. Every game is welcome. Contribution rules, for humans and
AIs, are in CONTRIBUTING.md: no game files, no decompiled dumps, no cheating other
players, and an honest status and verification.
A few notes from the community:
Skills (skills/, Agent Skills format)
Agents (agents/, subagent files with name + description frontmatter): a three-agent team for mods
that take days. Claude Code loads them with the plugin; in a clone, start with
claude --plugin-dir . --agent mod-orchestrator. Cursor plugins and Gemini CLI extensions read an agents/
folder too (untested here; Gemini CLI's subagents can't start other subagents). Three agents use several
times the tokens of one, so keep it for long mods. What worked for one user: the orchestrator on Fable 5.1 at
medium effort, the game worker on Sonnet 5.5 at medium, and the offline worker on Opus 5.5 at high. Any agent can
read the files as role briefs.
The um CLI (Python). Every command has --help with examples.
Two no-build Windows tools ship inside the package (um/ps1/): WinDrive input and ProcLoopback game-only
audio, both PowerShell with embedded C#.
.sld sprite writer.Each has a field note with every non-obvious lesson: knowledge/INDEX.md.
Full reasoning: skills/mod-any-game/references/safety.md.
Show it off in the Discord, and put the badge on your mod's page:
[](https://github.com/rehan-remade/universal-modder)
Use made-with-light.svg on a light page.
MIT licensed. Brand type: Geist Pixel, Sometype Mono and Instrument Sans. Video titles: Space Grotesk and JetBrains Mono. All under the SIL OFL.