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3D chess game with an AI opponent — TypeScript, Vite, Three.js, chess.js
Translation pending
GamesTypeScript · CSSGitHub @fidgetropeOnlineOwner unconfirmed
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A browser-based chess game with a 3D perspective board and an AI opponent with selectable difficulty levels.Read the full README ↗A browser-based chess game with a 3D perspective board and an AI opponent with selectable difficulty levels.
three-bvh-csg), a cosy study backdrop, orbit/zoom controls, and move / capture / castling / promotion animationsNo backend — it's a fully static, client-side app.
Requires Node.js (LTS).
npm install
npm run dev
Then open the printed http://localhost:5173 link in your browser.
npm run test # run the unit test suite (Vitest)
npm run typecheck # type-check without emitting
npm run build # production build -> dist/
npm run preview # preview the production build locally
src/
core/ chess.js wrapper + localStorage persistence: game state, moves, check/mate/draw detection
ai/ minimax + alpha-beta, evaluation, difficulty presets, Web Worker entry point
render/ Three.js scene, board/piece meshes (lathe profiles + knight), picking, highlights, animation
ui/ plain HTML/CSS overlay (difficulty select, move list, captured tray, promotion picker, banners)
controller/ wires core + ai + render + ui together
tests/ Vitest unit tests (rules wrapper, AI move legality, mate-in-1, evaluation)
Hosted on GitHub Pages at https://fidgetrope.github.io/chess/ . The
Deploy to GitHub Pages workflow runs on every push to main: it runs the
test suite, builds with Vite, and publishes dist/. vite.config.ts sets base: '/chess/' so asset URLs
resolve under the project-pages path.
To update: commit and git push — the workflow redeploys automatically.
Pieces and board are built from code, so there is no piece-art attribution to track. chess.js is BSD 2-Clause —
its copyright notice stays in node_modules; no other obligation.