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A party game where fantasy meets reality TV. Play as a mythical creature, complete chaotic character arcs, and achieve high ratings for the season!
GamesTypeScript · CSSGitHub @pegasusnotunicornOnlineOwner unconfirmed
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A party game where fantasy meets reality TV
Translation pending
Taken from the repository README
Loading the full README.
Read the full README ↗A party game where fantasy meets reality TV. The site, store, checkout and online play for it live at lovecareermagic.com.
React + Vite, with three.js for the 3D cards and box, hosted on Netlify. Online play's room server
(game-server/) is a Cloudflare Worker. Node 22.
npm start: the site on localhost:3000. Enough for every page except checkout.netlify dev: the site with its Netlify functions and edge functions, on localhost:8888 (it runs
npm start and proxies to it). Checkout, sign-ups and the order webhook need this, and a .env
with the Stripe, Shippo and MailerLite keys (the _DEV / _TEST variants are the ones used
locally).npm install then npx wrangler dev in
game-server/ (localhost:8787, which the site uses by default when it's run locally). Anywhere
else the site finds the server from VITE_GAME_SERVER_URL, set on Netlify; without it /play says
"Coming soon". game-server/README.md has the rest: deploying it, and keeping its bill small.npm run build: the production build in dist/. It regenerates public/sitemap.xml first.Analytics (GTM, MailerLite) stay off everywhere but the live site.
npm run lint: ESLint (its rules are in eslint.config.js).npx tsc --noEmit -p .: the site's types; the same in game-server/ for the room server's.npm run check-cards: checks the home page's 3D cards never pass through each other.src/components: the pages and their parts. Routes are in src/Router.tsx; online play is
src/components/Play.src/pageMeta.ts: every page's tab title, description and share image, and which addresses are
pages. The track-utm edge function writes them into the page as it's sent (link previews and
search engines don't run JavaScript), and sends an address with no page as a 404.src/utils/links.ts: the addresses elsewhere that several pages link to (Kickstarter, Discord…).
src/utils/tracking.ts: the UTM tags a visit keeps for the checkout.src/components/utils/*3d.ts: the three.js scenes. They share one WebGL renderer (card3d.ts).src/css: styles, mostly CSS modules. The shared button tokens (--btn-*, --chip-*) are in
src/css/index.css.netlify/functions: checkout sessions, the Stripe webhook (shipping labels through Shippo, emails
through MailerLite, alerts to Discord), sign-ups. netlify/edge-functions: each page's meta and
UTM tracking (track-utm), conversion tracking, the /buy redirect.game-server/: the online game's room server, with its own README.public/images: images, served as they are. public/images/pieces: the game's pieces for
What's in the box, written by scripts/import-pieces.py.node scripts/card-atlas.mjs: rebuilds the character card sheets the footer's 3D cards use (run
with npm start going).node scripts/test-shippo.mjs, node scripts/test-shippo-webhook.mjs: try label buying with
Shippo's test key (read from .env).node scripts/preview-discord.mjs [session_id]: shows the Discord order alerts without buying a
label.