BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
Interactive rebuild of Ben Ruiz's Aztez essay: nine layers of hit feel, on the original demo's timing
Translation pending
GamesJavaScript · CSSGitHub @AtomechLLCOnlineOwner unconfirmed
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The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
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Read the full README ↗An interactive rebuild of Ben Ruiz's essay Anatomy of a Successful Attack and its "Impact Effects" demo, showing how one sword hit is built from nine layered effects fired on a precise schedule.
Live: https://atomechllc.github.io/anatomy-of-a-successful-attack/
Z / Space / click — full attack (pressing again restarts it)1–9 — fire one ingredient by itself, as in the original demo0 — sound on/off, R — all layers back onTaken from the demo build's scene data, in seconds after the attack starts:
| t | event |
|---|---|
| 0.00 | attack animation |
| 0.10 | swing whoosh |
| 0.20 | swing FX, foot dust, camera shake, blood |
| 0.22 | struck animation, impact sound, grunt |
| 0.23 | hit burst |
| 0.25 | impact sparks |
The hit-freeze is baked into "Hiccup" variants of the animation clips, so the two characters hold while effects keep moving. The camera shake is smooth noise with a sine-eased decay over 0.16 s.
The character animation, effects and sounds in assets/aztez/ belong to
Team Colorblind (Aztez). They were captured from the free "Impact Effects
2015" demo that accompanies the essay, for educational use. They are not
covered by any license in this repository. If you are Team Colorblind and want
them changed or removed, open an issue.
The page code (index.html, attack.css, attack.js) is by Atomech.