Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
AoE2:DE stats and automatic replay archival. Capture-early, analyze-later.
Translation pending
GamesPython · TypeScriptGitHub @ScandalousManOnlineOwner unconfirmed
Have you tried it? One tap is enough. No sign-in needed.
No updates detected yet. GitHub releases will appear here.
Owners of public repositories under a personal GitHub account can sign in to verify ownership and manage the introduction themselves. No administrator approval is needed.
Sign in, generate a verification file, and commit it to this repository’s default branch within 30 minutes. Files on other branches or forks do not count. Then check the file below to manage the project without administrator approval. Keep the file to retain your access.
If needed, you will go to sign-in. After signing in, return here and press your chosen verification button again.
Run /nomorevibe verify in your project folder to verify ownership and manage the introduction yourself.
Verify in one minuteAsk about other verification options
Loading the full README. The saved excerpt is shown below.
Stats and match analysis for Age of Empires II: Definitive Edition. Link your Steam account to your
AoE2 profile, browse your rating history and matches, and have your replays archived automatically.
Replays are only retained for about 31 days on the official servers. After that they are gone
permanently. This project captures them while they still exist so that analysis can happen later,
whenever the tooling is ready. That ordering — capture first, analyse later — is the core design
constraint of the whole codebase.Read the full README ↗Stats and match analysis for Age of Empires II: Definitive Edition. Link your Steam account to your AoE2 profile, browse your rating history and matches, and have your replays archived automatically.
Replays are only kept on the official servers for some weeks after the match. After that they are gone permanently. This project captures them while they still exist so that analysis can happen later, whenever the tooling is ready. That ordering — capture first, analyse later — is the core design constraint of the whole codebase.
Early bootstrap. See .specify/memory/constitution.md for the project's governing principles and
docs/ for the data-source research and architecture decisions.
Requirements: Python 3.13+, uv, Node 20+, pnpm.
uv sync
pnpm install
This project is strictly non-commercial and uses game assets (civilisation icons, map minimaps,
country flags, player colours) under Microsoft's Game Content Usage Rules, each recorded with its
source and permitted usage in docs/asset-packs.md.
aoe2-stats was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires II: Definitive Edition, (c) Microsoft Corporation.
This project is not affiliated with or endorsed by Microsoft or World's Edge.